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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_Farmorsballe13 | ||||||||
| 20 | 14 | 7 | +6 | 90, better than 90% at Level 7 | 1.26, better than 94% at Level 7 | |||
| 17 | 14 | 3 | +3 | 68, better than 5% at Level 7 | 1.14, better than 87% at Level 7 | |||
| 17 | 14 | 6 | +3 | 94, better than 93% at Level 6 | 1.11, better than 83% at Level 6 | |||
| 14 | 15 | 10 | -1 | 89, better than 85% at Level 6 | 0.90, better than 13% at Level 6 | |||
| 7 | 12 | 4 | -5 | 42, better than 1% at Level 7 | 0.66, better than 1% at Level 7 | |||
| team_Liha-Pekka8 | ||||||||
| 19 | 14 | 2 | +5 | 91, better than 88% at Level 6 | 1.22, better than 93% at Level 6 | |||
| 18 | 17 | 7 | +1 | 87, better than 78% at Level 8 | 1.01, better than 43% at Level 8 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_Farmorsballe13 | |||
| 178, better than 93% at Level 7 | 11, better than 87% at Level 7 | 13 | |
| 78, better than 48% at Level 7 | 0 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 13 |
| 16 |
| 9 |
| -3 |
| 82, better than 61% at Level 6 |
| 0.82, better than 4% at Level 6 |
| 10 | 13 | 2 | -3 | 51 | 0.82 |
| 9 | 17 | 6 | -8 | 57, better than 1% at Level 6 | 0.57, better than 1% at Level 6 |
| 3 |
| 101, better than 66% at Level 6 | 13, better than 95% at Level 6 | 14 |
| 155, better than 89% at Level 6 | 2, better than 27% at Level 6 | 7 |
| 18, better than 17% at Level 7 | 18, better than 99% at Level 7 | 17 |
| team_Liha-Pekka8 | |||
|---|---|---|---|
| 43, better than 32% at Level 6 | 13, better than 95% at Level 6 | 19 | |
| 50, better than 28% at Level 8 | 7, better than 59% at Level 8 | 12 | |
| 141, better than 85% at Level 6 | 4, better than 42% at Level 6 | 7 | |
| 57 | 9 | 9 | |
| 151, better than 88% at Level 6 | 4, better than 42% at Level 6 | 7 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.