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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_sezq00113 | ||||||||
| 16 | 7 | 2 | +9 | 90, better than 89% at Level 9 | 1.60, better than 97% at Level 9 | |||
| 12 | 7 | 3 | +5 | 71, better than 7% at Level 9 | 1.38, better than 96% at Level 9 | |||
| 13 | 9 | 4 | +4 | 101, better than 96% at Level 10 | 1.28, better than 93% at Level 10 | |||
| 15 | 13 | 5 | +2 | 132, better than 99% at Level 8 | 1.25, better than 95% at Level 8 | |||
| 11 | 8 | 4 | +3 | 65, better than 3% at Level 8 | 1.19, better than 90% at Level 8 | |||
| team_xccurate2 | ||||||||
| 13 | 14 | 2 | -1 | 86, better than 74% at Level 7 | 0.93, better than 19% at Level 7 | |||
| 11 | 12 | 0 | -1 | 84, better than 60% at Level 10 | 0.81, better than 1% at Level 10 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_sezq00113 | |||
| 43, better than 29% at Level 9 | 6, better than 66% at Level 9 | 9 | |
| 4, better than 7% at Level 9 | 3, better than 32% at Level 9 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 6 |
| 13 |
| 3 |
| -7 |
| 53, better than 1% at Level 9 |
| 0.44, better than 1% at Level 9 |
| 6 | 14 | 1 | -8 | 60, better than 1% at Level 7 | 0.43, better than 1% at Level 7 |
| 6 | 14 | 4 | -8 | 49, better than 1% at Level 10 | 0.43, better than 1% at Level 10 |
| 3 |
| 147, better than 94% at Level 10 | 8, better than 81% at Level 10 | 12 |
| 17, better than 16% at Level 8 | 1, better than 18% at Level 8 | 3 |
| 49, better than 38% at Level 8 | 2, better than 26% at Level 8 | 10 |
| team_xccurate2 | |||
|---|---|---|---|
| 66, better than 57% at Level 7 | 1, better than 20% at Level 7 | 3 | |
| 0, better than 1% at Level 10 | 3, better than 29% at Level 10 | 5 | |
| 0, better than 1% at Level 9 | 5, better than 55% at Level 9 | 5 | |
| 40, better than 35% at Level 7 | 5, better than 62% at Level 7 | 6 | |
| 24, better than 14% at Level 10 | 4, better than 40% at Level 10 | 4 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.