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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team__Kilah7 | ||||||||
| 19 | 16 | 3 | +3 | 97 | 1.22 | |||
| 18 | 16 | 4 | +2 | 86, better than 87% at Level 4 | 1.12, better than 91% at Level 4 | |||
| 15 | 14 | 2 | +1 | 87, better than 79% at Level 7 | 1.10, better than 78% at Level 7 | |||
| 16 | 17 | 7 | -1 | 93 | 0.97 | |||
| 7 | 20 | 3 | -13 | 44 | 0.32 | |||
| team_OBELIX6613 | ||||||||
| 30 | 14 | 5 | +16 | 160, better than 99% at Level 4 | 2.22, better than 99% at Level 4 | |||
| OBELIX66Level 3Steam profile of OBELIX66 (opens in a new tab) | 17 | 15 | 3 | +2 | 95, better than 97% at Level 3 | 1.09, better than 91% at Level 3 | ||
| ZuiGeli | ||||||||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team__Kilah7 | |||
| 20 | 9 | 8 | |
| 0, better than 1% at Level 4 | 0, better than 1% at Level 4 | 1 | |
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 14 |
| 13 |
| 4 |
| +1 |
| 67, better than 11% at Level 4 |
| 1.02, better than 71% at Level 4 |
| 12 | 16 | 6 | -4 | 58 | 0.75 |
| PuukkoMiljLevel 3Steam profile of PuukkoMilj (opens in a new tab) | 7 | 18 | 4 | -11 | 44, better than 1% at Level 3 | 0.40, better than 1% at Level 3 |
|---|
| 66, better than 43% at Level 7 |
| 1, better than 18% at Level 7 |
| 3 |
| 0 | 0 | 0 |
| 0 | 0 | 2 |
| team_OBELIX6613 | |||
|---|---|---|---|
| 12, better than 26% at Level 4 | 6, better than 70% at Level 4 | 10 | |
| OBELIX66Level 3Steam profile of OBELIX66 (opens in a new tab) | 110, better than 82% at Level 3 | 9, better than 91% at Level 3 | 19 |
| ZuiGeliLevel 4Steam profile of ZuiGeli (opens in a new tab) | 64, better than 58% at Level 4 | 1, better than 29% at Level 4 | 2 |
| 51 | 5 | 5 | |
| PuukkoMiljLevel 3Steam profile of PuukkoMilj (opens in a new tab) | 28, better than 35% at Level 3 | 0, better than 1% at Level 3 | 0 |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.