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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_sus678 | ||||||||
| 20 | 16 | 2 | +4 | 89, better than 84% at Level 7 | 1.21, better than 92% at Level 7 | |||
| 13 | 18 | 6 | -5 | 76, better than 27% at Level 6 | 0.77, better than 3% at Level 6 | |||
| 11 | 18 | 5 | -7 | 66, better than 3% at Level 9 | 0.61, better than 1% at Level 9 | |||
| 11 | 18 | 2 | -7 | 63, better than 1% at Level 7 | 0.61, better than 1% at Level 7 | |||
| 7 | 19 | 3 | -12 | 48, better than 1% at Level 8 | 0.38, better than 1% at Level 8 | |||
| team_Sigurdboe13 | ||||||||
| 25 | 14 | 5 | +11 | 121 | 1.74 | |||
| 20 | 12 | 2 | +8 | 83 | 1.53 | |||
| 17 | 13 | 6 | ||||||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_sus678 | |||
| 51, better than 31% at Level 7 | 0, better than 1% at Level 7 | 0 | |
| 5, better than 13% at Level 6 | 0, better than 1% at Level 6 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 93, better than 91% at Level 7 |
| 1.15, better than 82% at Level 7 |
| -Dazed-Level 8Steam profile of -Dazed- (opens in a new tab) | 16 | 10 | 6 | +6 | 90, better than 87% at Level 8 | 1.15, better than 86% at Level 8 |
|---|
| 10 | 13 | 3 | -3 | 55, better than 1% at Level 5 | 0.71, better than 3% at Level 5 |
| 0 |
| 48, better than 22% at Level 9 | 3, better than 23% at Level 9 | 5 |
| 69, better than 41% at Level 7 | 0, better than 1% at Level 7 | 0 |
| 16, better than 13% at Level 8 | 1, better than 15% at Level 8 | 1 |
| team_Sigurdboe13 | |||
|---|---|---|---|
| 10 | 11 | 14 | |
| 35 | 3 | 2 | |
| 49, better than 30% at Level 7 | 3, better than 29% at Level 7 | 12 | |
| -Dazed-Level 8Steam profile of -Dazed- (opens in a new tab) | 18, better than 13% at Level 8 | 5, better than 39% at Level 8 | 5 |
| 0, better than 1% at Level 5 | 12, better than 91% at Level 5 | 11 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Share of rounds where you were in the first duel.
Share of 1v1 situations you won.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.