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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_SenoOxZz13 | ||||||||
| 20 | 14 | 7 | +6 | 81, better than 83% at Level 3 | 1.30, better than 97% at Level 3 | |||
| 20 | 15 | 2 | +5 | 73, better than 48% at Level 3 | 1.26, better than 97% at Level 3 | |||
| 14 | 17 | 9 | -3 | 82, better than 84% at Level 2 | 0.90, better than 66% at Level 2 | |||
| 16 | 17 | 6 | -1 | 82, better than 72% at Level 4 | 0.85, better than 17% at Level 4 | |||
| 13 | 20 | 9 | -7 | 84, better than 83% at Level 4 | 0.65, better than 1% at Level 4 | |||
| team_dondavione10 | ||||||||
| 24 | 16 | 10 | +8 | 111, better than 99% at Level 4 | 1.47, better than 99% at Level 4 | |||
| 21 | 16 | 0 | +5 | 86, better than 86% at Level 4 | 1.29, better than 99% at Level 4 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_SenoOxZz13 | |||
| 0, better than 1% at Level 3 | 0, better than 1% at Level 3 | 0 | |
| 67, better than 54% at Level 3 | 1, better than 35% at Level 3 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 15 |
| 18 |
| 6 |
| -3 |
| 76, better than 75% at Level 2 |
| 0.87, better than 56% at Level 2 |
| 11 | 15 | 7 | -4 | 68, better than 15% at Level 4 | 0.73, better than 4% at Level 4 |
| 12 | 18 | 3 | -6 | 58, better than 16% at Level 2 | 0.66, better than 11% at Level 2 |
| 3 |
| 19, better than 31% at Level 2 | 16, better than 99% at Level 2 | 16 |
| 72, better than 57% at Level 4 | 0, better than 1% at Level 4 | 1 |
| 47, better than 43% at Level 4 | 3, better than 42% at Level 4 | 5 |
| team_dondavione10 | |||
|---|---|---|---|
| 65, better than 53% at Level 4 | 16, better than 98% at Level 4 | 27 | |
| 35, better than 37% at Level 4 | 4, better than 50% at Level 4 | 6 | |
| 52, better than 49% at Level 2 | 7, better than 76% at Level 2 | 6 | |
| 52, better than 46% at Level 4 | 2, better than 35% at Level 4 | 4 | |
| 9, better than 27% at Level 2 | 0, better than 1% at Level 2 | 1 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Of the rounds where you took part in the first duel, how often you won it.
Share of rounds where you were in the first duel.
Share of 1v1 situations you won.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.