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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_SNOW_I13 | ||||||||
| 25 | 15 | 7 | +10 | 105, better than 99% at Level 4 | 1.54, better than 99% at Level 4 | |||
| 26 | 14 | 1 | +12 | 110, better than 99% at Level 4 | 1.54, better than 99% at Level 4 | |||
| 22 | 19 | 5 | +3 | 95, better than 97% at Level 4 | 1.15, better than 95% at Level 4 | |||
| 12 | 17 | 4 | -5 | 61 | 0.73 | |||
| vincentt2Level 5Steam profile of vincentt2 (opens in a new tab) | 9 | 20 | 6 | -11 | 51, better than 1% at Level 5 | 0.47, better than 1% at Level 5 | ||
| team_BebekNyasar11 | ||||||||
| 25 | 16 | 3 | +9 | 100, better than 99% at Level 3 | 1.38, better than 98% at Level 3 | |||
| BebekNyasarLevel 5Steam profile of BebekNyasar (opens in a new tab) | 21 | 20 | 6 | +1 | 101, better than 98% at Level 5 | 1.21, better than 95% at Level 5 | ||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_SNOW_I13 | |||
| 6, better than 23% at Level 4 | 14, better than 96% at Level 4 | 19 | |
| 114, better than 76% at Level 4 | 16 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 15 |
| 18 |
| 4 |
| -3 |
| 56 |
| 0.92 |
| 16 | 22 | 5 | -6 | 72 | 0.79 |
| 7 | 18 | 6 | -11 | 45 | 0.45 |
| 16 |
| 32, better than 35% at Level 4 | 16, better than 98% at Level 4 | 15 |
| 55 | 6 | 8 |
| vincentt2Level 5Steam profile of vincentt2 (opens in a new tab) | 78, better than 51% at Level 5 | 2, better than 28% at Level 5 | 3 |
|---|
| team_BebekNyasar11 | |||
|---|---|---|---|
| 203, better than 96% at Level 3 | 2, better than 42% at Level 3 | 6 | |
| BebekNyasarLevel 5Steam profile of BebekNyasar (opens in a new tab) | 132, better than 77% at Level 5 | 7, better than 63% at Level 5 | 10 |
| maplefalbell–Steam profile of maplefalbell (opens in a new tab) | 3 | 0 | 0 |
| 20 | 7 | 13 | |
| 44 | 6 | 5 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.