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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_LeBambini13 | ||||||||
| 28 | 17 | 4 | +11 | 109, better than 99% at Level 8 | 1.50, better than 99% at Level 8 | |||
| 21 | 16 | 6 | +5 | 90, better than 87% at Level 8 | 1.22, better than 93% at Level 8 | |||
| 20 | 17 | 6 | +3 | 79, better than 41% at Level 8 | 1.08, better than 71% at Level 8 | |||
| 11 | 18 | 5 | -7 | 57, better than 1% at Level 5 | 0.64, better than 1% at Level 5 | |||
| 11 | 20 | 7 | -9 | 70, better than 13% at Level 5 | 0.54, better than 1% at Level 5 | |||
| team_rOy11 | ||||||||
| 29 | 18 | 9 | +11 | 122, better than 99% at Level 8 | 1.62, better than 99% at Level 8 | |||
| 20 | 20 | 3 | 0 | 84, better than 62% at Level 9 | 1.12, better than 76% at Level 9 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_LeBambini13 | |||
| 102, better than 49% at Level 8 | 27, better than 99% at Level 8 | 25 | |
| 197, better than 89% at Level 8 | 0 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 14 |
| 19 |
| 6 |
| -5 |
| 60, better than 10% at Level 3 |
| 0.85, better than 30% at Level 3 |
| 14 | 17 | 7 | -3 | 72, better than 16% at Level 6 | 0.77, better than 3% at Level 6 |
| 11 | 17 | 4 | -6 | 55, better than 1% at Level 8 | 0.69, better than 1% at Level 8 |
| 0 |
| 37, better than 18% at Level 8 | 10, better than 68% at Level 8 | 6 |
| 139, better than 79% at Level 5 | 11, better than 82% at Level 5 | 10 |
| 91, better than 57% at Level 5 | 6, better than 53% at Level 5 | 10 |
| team_rOy11 | |||
|---|---|---|---|
| 104, better than 50% at Level 8 | 1, better than 15% at Level 8 | 2 | |
| 207, better than 90% at Level 9 | 1, better than 13% at Level 9 | 2 | |
| 87, better than 64% at Level 3 | 0, better than 1% at Level 3 | 0 | |
| 253, better than 98% at Level 6 | 0, better than 1% at Level 6 | 1 | |
| 124, better than 61% at Level 8 | 3, better than 24% at Level 8 | 3 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Of the rounds where you took part in the first duel, how often you won it.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.