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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_ejifaru13 | ||||||||
| 25 | 15 | 3 | +10 | 119, better than 98% at Level 9 | 1.62, better than 97% at Level 9 | |||
| 23 | 15 | 11 | +8 | 133, better than 99% at Level 9 | 1.56, better than 97% at Level 9 | |||
| 16 | 14 | 5 | +2 | 80, better than 45% at Level 9 | 1.16, better than 84% at Level 9 | |||
| 15 | 12 | 3 | +3 | 70, better than 6% at Level 9 | 1.09, better than 63% at Level 9 | |||
| 10 | 17 | 3 | -7 | 43, better than 1% at Level 9 | 0.64, better than 1% at Level 9 | |||
| team_depressik8 | ||||||||
| 24 | 16 | 5 | +8 | 117, better than 98% at Level 9 | 1.45, better than 96% at Level 9 | |||
| 18 | 18 | 3 | 0 | 78, better than 39% at Level 9 | 1.36, better than 96% at Level 9 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_ejifaru13 | |||
| 125, better than 67% at Level 9 | 1, better than 13% at Level 9 | 1 | |
| 10, better than 9% at Level 9 | 1, better than 13% at Level 9 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 11 |
| 17 |
| 2 |
| -6 |
| 64, better than 1% at Level 9 |
| 0.73, better than 1% at Level 9 |
| 10 | 20 | 9 | -10 | 83, better than 54% at Level 10 | 0.52, better than 1% at Level 10 |
| 8 | 18 | 5 | -10 | 42, better than 1% at Level 8 | 0.46, better than 1% at Level 8 |
| 1 |
| 0, better than 1% at Level 9 | 5, better than 39% at Level 9 | 12 |
| 29, better than 15% at Level 9 | 0, better than 1% at Level 9 | 1 |
| 66, better than 32% at Level 9 | 2, better than 18% at Level 9 | 3 |
| team_depressik8 | |||
|---|---|---|---|
| 149, better than 79% at Level 9 | 0, better than 1% at Level 9 | 3 | |
| 0, better than 1% at Level 9 | 0, better than 1% at Level 9 | 0 | |
| 22, better than 13% at Level 9 | 14, better than 94% at Level 9 | 17 | |
| 133, better than 67% at Level 10 | 0, better than 1% at Level 10 | 0 | |
| 80, better than 45% at Level 8 | 0, better than 1% at Level 8 | 2 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Share of rounds where you were in the first duel.
Share of 1v1 situations you won.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.