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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_s4d0vn1k8 | ||||||||
| 17 | 16 | 8 | +1 | 92 | 1.12 | |||
| 14 | 16 | 2 | -2 | 60, better than 3% at Level 6 | 0.89, better than 17% at Level 6 | |||
| 13 | 16 | 1 | -3 | 74, better than 43% at Level 4 | 0.79, better than 8% at Level 4 | |||
| 13 | 16 | 3 | -3 | 67, better than 10% at Level 4 | 0.77, better than 4% at Level 4 | |||
| 10 | 18 | 5 | -8 | 63 | 0.57 | |||
| team_zix09913 | ||||||||
| 23 | 12 | 5 | +11 | 119, better than 99% at Level 4 | 1.51, better than 99% at Level 4 | |||
| 20 | 14 | 4 | +6 | 102, better than 98% at Level 4 | 1.29, better than 96% at Level 4 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_s4d0vn1k8 | |||
| 225 | 11 | 5 | |
| 52, better than 37% at Level 6 | 1, better than 20% at Level 6 | 1 | |
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 17 |
| 13 |
| 5 |
| +4 |
| 78 |
| 1.07 |
| 9 | 13 | 6 | -4 | 50, better than 1% at Level 5 | 0.81, better than 6% at Level 5 |
| 13 | 15 | 7 | -2 | 77, better than 30% at Level 6 | 0.81, better than 5% at Level 6 |
| 15, better than 28% at Level 4 |
| 2, better than 36% at Level 4 |
| 4 |
| 73, better than 62% at Level 4 | 1, better than 29% at Level 4 | 3 |
| 165 | 6 | 4 |
| team_zix09913 | |||
|---|---|---|---|
| 7, better than 24% at Level 4 | 1, better than 29% at Level 4 | 2 | |
| 85, better than 68% at Level 4 | 17, better than 99% at Level 4 | 12 | |
| 64 | 5 | 3 | |
| 0, better than 1% at Level 5 | 3, better than 37% at Level 5 | 2 | |
| 10, better than 16% at Level 6 | 13, better than 95% at Level 6 | 5 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Of the rounds where you took part in the first duel, how often you won it.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Enemies blinded by your flashbangs each round.