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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_Tchaikoovsky13 | ||||||||
| 22 | 13 | 6 | +9 | 97, better than 95% at Level 10 | 1.61, better than 99% at Level 10 | |||
| 16 | 12 | 5 | +4 | 101, better than 97% at Level 9 | 1.23, better than 91% at Level 9 | |||
| 16 | 17 | 4 | -1 | 92, better than 93% at Level 7 | 1.11, better than 80% at Level 7 | |||
| 16 | 14 | 7 | +2 | 70, better than 8% at Level 9 | 1.06, better than 66% at Level 9 | |||
| 15 | 14 | 7 | +1 | 87, better than 78% at Level 9 | 0.99, better than 38% at Level 9 | |||
| team_-ZaZo-7 | ||||||||
| 19 | 17 | 2 | +2 | 86, better than 77% at Level 9 | 1.21, better than 89% at Level 9 | |||
| 17 | 17 | 5 | 0 | 78, better than 44% at Level 9 | 1.04, better than 59% at Level 9 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_Tchaikoovsky13 | |||
| 70, better than 32% at Level 10 | 6, better than 45% at Level 10 | 6 | |
| 47, better than 24% at Level 9 | 7 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 17 |
| 16 |
| 8 |
| +1 |
| 111, better than 99% at Level 10 |
| 1.02, better than 38% at Level 10 |
| 10 | 18 | 2 | -8 | 56, better than 1% at Level 9 | 0.56, better than 1% at Level 9 |
| 7 | 17 | 5 | -10 | 58, better than 1% at Level 8 | 0.42, better than 1% at Level 8 |
| 10 |
| 0, better than 1% at Level 7 | 9, better than 79% at Level 7 | 7 |
| 98, better than 54% at Level 9 | 4, better than 32% at Level 9 | 9 |
| 57, better than 29% at Level 9 | 6, better than 49% at Level 9 | 8 |
| team_-ZaZo-7 | |||
|---|---|---|---|
| 93, better than 51% at Level 9 | 2, better than 19% at Level 9 | 7 | |
| 62, better than 32% at Level 9 | 13, better than 93% at Level 9 | 13 | |
| 139, better than 74% at Level 10 | 10, better than 77% at Level 10 | 10 | |
| 35, better than 18% at Level 9 | 4, better than 32% at Level 9 | 4 | |
| 46, better than 27% at Level 8 | 0, better than 1% at Level 8 | 0 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Of the rounds where you took part in the first duel, how often you won it.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Enemies blinded by your flashbangs each round.