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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_JACOBg7 | ||||||||
| 21 | 17 | 9 | +4 | 115, better than 98% at Level 9 | 1.23, better than 93% at Level 9 | |||
| 15 | 15 | 10 | 0 | 93, better than 92% at Level 8 | 0.98, better than 34% at Level 8 | |||
| 11 | 17 | 0 | -6 | 48, better than 1% at Level 8 | 0.76, better than 1% at Level 8 | |||
| 12 | 16 | 4 | -4 | 75, better than 18% at Level 9 | 0.69, better than 1% at Level 9 | |||
| 13 | 19 | 6 | -6 | 71, better than 7% at Level 9 | 0.67, better than 1% at Level 9 | |||
| team_MeLToSiK13 | ||||||||
| 24 | 14 | 5 | +10 | 106, better than 97% at Level 9 | 1.65, better than 98% at Level 9 | |||
| 18 | 13 | 6 | +5 | 92, better than 91% at Level 8 | 1.18, better than 89% at Level 8 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_JACOBg7 | |||
| 200, better than 96% at Level 9 | 1, better than 14% at Level 9 | 3 | |
| 86, better than 51% at Level 8 | 6 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 18 |
| 16 |
| 8 |
| +2 |
| 110, better than 99% at Level 8 |
| 1.09, better than 74% at Level 8 |
| 14 | 14 | 4 | 0 | 66, better than 3% at Level 8 | 0.92, better than 17% at Level 8 |
| 10 | 16 | 7 | -6 | 70, better than 5% at Level 9 | 0.70, better than 1% at Level 9 |
| 9 |
| 64, better than 37% at Level 8 | 6, better than 53% at Level 8 | 10 |
| 34, better than 18% at Level 9 | 0, better than 1% at Level 9 | 4 |
| 96, better than 53% at Level 9 | 5, better than 40% at Level 9 | 6 |
| team_MeLToSiK13 | |||
|---|---|---|---|
| 41, better than 21% at Level 9 | 3, better than 25% at Level 9 | 6 | |
| 55, better than 32% at Level 8 | 8, better than 69% at Level 8 | 12 | |
| 4, better than 9% at Level 8 | 5, better than 44% at Level 8 | 6 | |
| 46, better than 27% at Level 8 | 8, better than 69% at Level 8 | 6 | |
| 69, better than 36% at Level 9 | 8, better than 66% at Level 9 | 14 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Of the rounds where you took part in the first duel, how often you won it.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.