Loading match
Loading match
Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_Neolom13 | ||||||||
| 33 | 11 | 10 | +22 | 184, better than 99% at Level 2 | 2.62, better than 99% at Level 2 | |||
| 18 | 12 | 5 | +6 | 92 | 1.34 | |||
| 13 | 10 | 3 | +3 | 67 | 1.14 | |||
| 11 | 15 | 9 | -4 | 68, better than 61% at Level 1 | 0.75, better than 45% at Level 1 | |||
| Neolom–Steam profile of Neolom (opens in a new tab) | 11 | 15 | 2 | -4 | 55 | 0.66 | ||
| team_dweefi6 | ||||||||
| 15 | 14 | 5 | +1 | 77, better than 83% at Level 1 | 1.03, better than 92% at Level 1 | |||
| kswemikk–Steam profile of kswemikk (opens in a new tab) | 14 | 18 | 6 | -4 | 84 | 0.96 | ||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_Neolom13 | |||
| 296, better than 99% at Level 2 | 3, better than 53% at Level 2 | 3 | |
| 55 | 0 | 4 | |
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 14 |
| 18 |
| 2 |
| -4 |
| 82, better than 92% at Level 1 |
| 0.78, better than 51% at Level 1 |
| 11 | 18 | 6 | -7 | 73, better than 60% at Level 2 | 0.62, better than 8% at Level 2 |
| TTRRDD–Steam profile of TTRRDD (opens in a new tab) | 9 | 18 | 2 | -9 | 56 | 0.53 |
|---|
| 49 |
| 0 |
| 0 |
| 39, better than 52% at Level 1 | 0, better than 1% at Level 1 | 3 |
| Neolom–Steam profile of Neolom (opens in a new tab) | 103 | 0 | 0 |
|---|
| team_dweefi6 | |||
|---|---|---|---|
| 18, better than 38% at Level 1 | 0, better than 1% at Level 1 | 2 | |
| kswemikk–Steam profile of kswemikk (opens in a new tab) | 0 | 0 | 1 |
| 99, better than 86% at Level 1 | 1, better than 37% at Level 1 | 2 | |
| 0, better than 1% at Level 2 | 3, better than 53% at Level 2 | 4 | |
| TTRRDD–Steam profile of TTRRDD (opens in a new tab) | 14 | 0 | 3 |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.