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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_youba_017 | ||||||||
| 24 | 15 | 3 | +9 | 117 | 1.67 | |||
| 21 | 17 | 3 | +4 | 97 | 1.41 | |||
| 11 | 15 | 7 | -4 | 83 | 0.75 | |||
| QX3616Level 3Steam profile of QX3616 (opens in a new tab) | 7 | 19 | 4 | -12 | 52, better than 6% at Level 3 | 0.36, better than 1% at Level 3 | ||
| Meowzers_–Steam profile of Meowzers_ (opens in a new tab) | 4 | 20 | 3 | -16 | 37 | 0.17 | ||
| team_Ninwaa13 | ||||||||
| 21 | 14 | 2 | +7 | 100, better than 99% at Level 3 | 1.30, better than 99% at Level 3 | |||
| 17 | 13 | 8 | +4 | 90, better than 96% at Level 3 | 1.29, better than 99% at Level 3 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_youba_017 | |||
| 7 | 7 | 18 | |
| 0 | 2 | 3 | |
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 18 |
| 13 |
| 13 |
| +5 |
| 105, better than 99% at Level 4 |
| 1.18, better than 93% at Level 4 |
| wasserdeLevel 3Steam profile of wasserde (opens in a new tab) | 18 | 16 | 7 | +2 | 96, better than 99% at Level 3 | 1.12, better than 95% at Level 3 |
|---|
| 12 | 11 | 3 | +1 | 60, better than 12% at Level 3 | 0.99, better than 78% at Level 3 |
| 39 |
| 3 |
| 6 |
| QX3616Level 3Steam profile of QX3616 (opens in a new tab) | 38, better than 45% at Level 3 | 9, better than 92% at Level 3 | 9 |
|---|
| Meowzers_–Steam profile of Meowzers_ (opens in a new tab) | 0 | 7 | 7 |
|---|
| team_Ninwaa13 | |||
|---|---|---|---|
| 33, better than 42% at Level 3 | 3, better than 52% at Level 3 | 6 | |
| 79, better than 74% at Level 3 | 14, better than 99% at Level 3 | 12 | |
| 99, better than 85% at Level 4 | 1, better than 28% at Level 4 | 4 | |
| wasserdeLevel 3Steam profile of wasserde (opens in a new tab) | 99, better than 84% at Level 3 | 3, better than 52% at Level 3 | 6 |
| 1, better than 21% at Level 3 | 1, better than 34% at Level 3 | 5 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.