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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_FomaKiniaev6 | ||||||||
| 19 | 14 | 1 | +5 | 112 | 1.48 | |||
| 12 | 14 | 4 | -2 | 70, better than 40% at Level 2 | 0.87, better than 54% at Level 2 | |||
| 9 | 15 | 5 | -6 | 61, better than 19% at Level 2 | 0.69, better than 16% at Level 2 | |||
| 8 | 14 | 3 | -6 | 54, better than 11% at Level 2 | 0.63, better than 9% at Level 2 | |||
| 8 | 18 | 3 | -10 | 63, better than 21% at Level 2 | 0.46, better than 1% at Level 2 | |||
| team_BOEPRIPAS13 | ||||||||
| 34 | 11 | 9 | +23 | 189, better than 99% at Level 2 | 2.69, better than 99% at Level 2 | |||
| 13 | 8 | 4 | +5 | 68, better than 32% at Level 2 | 1.14, better than 96% at Level 2 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_FomaKiniaev6 | |||
| 49 | 20 | 18 | |
| 148, better than 96% at Level 2 | 2, better than 44% at Level 2 | 4 | |
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 9 |
| 9 |
| 3 |
| 0 |
| 47, better than 1% at Level 2 |
| 0.89, better than 62% at Level 2 |
| 11 | 12 | 3 | -1 | 58, better than 21% at Level 1 | 0.88, better than 72% at Level 1 |
| 8 | 15 | 2 | -7 | 53, better than 9% at Level 2 | 0.65, better than 11% at Level 2 |
| 0, better than 1% at Level 2 |
| 4, better than 61% at Level 2 |
| 2 |
| 0, better than 1% at Level 2 | 8, better than 87% at Level 2 | 6 |
| 0, better than 1% at Level 2 | 4, better than 61% at Level 2 | 4 |
| team_BOEPRIPAS13 | |||
|---|---|---|---|
| 89, better than 79% at Level 2 | 5, better than 69% at Level 2 | 5 | |
| 18, better than 33% at Level 2 | 1, better than 35% at Level 2 | 1 | |
| 52, better than 56% at Level 2 | 5, better than 69% at Level 2 | 7 | |
| 12, better than 34% at Level 1 | 1, better than 37% at Level 1 | 1 | |
| 0, better than 1% at Level 2 | 0, better than 1% at Level 2 | 0 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.