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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_BK716 | ||||||||
| 40 | 19 | 3 | +21 | 119, better than 99% at Level 10 | 2.01, better than 99% at Level 10 | |||
| 24 | 21 | 11 | +3 | 92, better than 92% at Level 9 | 1.18, better than 86% at Level 9 | |||
| 20 | 25 | 8 | -5 | 77, better than 33% at Level 9 | 0.83, better than 4% at Level 9 | |||
| 16 | 21 | 3 | -5 | 55, better than 1% at Level 10 | 0.75, better than 1% at Level 10 | |||
| 13 | 25 | 11 | -12 | 60, better than 1% at Level 8 | 0.53, better than 1% at Level 8 | |||
| team_Jcoob-13 | ||||||||
| 41 | 18 | 1 | +23 | 137, better than 99% at Level 10 | 2.03, better than 99% at Level 10 | |||
| 32 | 23 | 7 | +9 | 116, better than 99% at Level 10 | 1.37, better than 96% at Level 10 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_BK716 | |||
| 218, better than 80% at Level 10 | 4, better than 21% at Level 10 | 12 | |
| 19, better than 10% at Level 9 | 2, better than 15% at Level 9 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 0 |
| 1 |
| 0 |
| -1 |
| 0, better than 1% at Level 9 |
| 0.79, better than 1% at Level 9 |
| 18 | 24 | 6 | -6 | 75, better than 19% at Level 10 | 0.78, better than 1% at Level 10 |
| 9 | 23 | 5 | -14 | 45, better than 1% at Level 7 | 0.47, better than 1% at Level 7 |
| 7 |
| 72, better than 25% at Level 9 | 7, better than 39% at Level 9 | 13 |
| 73, better than 22% at Level 10 | 0, better than 1% at Level 10 | 5 |
| 157, better than 65% at Level 8 | 0, better than 1% at Level 8 | 6 |
| team_Jcoob-13 | |||
|---|---|---|---|
| 41, better than 13% at Level 10 | 6, better than 30% at Level 10 | 15 | |
| 247, better than 87% at Level 10 | 14, better than 75% at Level 10 | 24 | |
| 0, better than 1% at Level 9 | 0, better than 1% at Level 9 | 0 | |
| 56, better than 17% at Level 10 | 2, better than 13% at Level 10 | 8 | |
| 13, better than 13% at Level 7 | 0, better than 1% at Level 7 | 1 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Enemies blinded by your flashbangs each round.