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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_FM_despair13 | ||||||||
| 26 | 19 | 6 | +7 | 116, better than 99% at Level 8 | 1.55, better than 99% at Level 8 | |||
| 19 | 13 | 6 | +6 | 99, better than 96% at Level 8 | 1.35, better than 97% at Level 8 | |||
| 16 | 16 | 4 | 0 | 70, better than 8% at Level 7 | 0.99, better than 35% at Level 7 | |||
| 15 | 17 | 5 | -2 | 84, better than 58% at Level 7 | 0.91, better than 15% at Level 7 | |||
| 13 | 15 | 4 | -2 | 63 | 0.89 | |||
| team_WENCHV9 | ||||||||
| 20 | 15 | 4 | +5 | 98, better than 96% at Level 8 | 1.57, better than 99% at Level 8 | |||
| 20 | 19 | 7 | +1 | 103, better than 98% at Level 7 | 1.16, better than 83% at Level 7 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_FM_despair13 | |||
| 100, better than 54% at Level 8 | 3, better than 26% at Level 8 | 3 | |
| 103, better than 56% at Level 8 | 8 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 15 |
| 20 |
| 4 |
| -5 |
| 88, better than 80% at Level 7 |
| 0.91, better than 14% at Level 7 |
| 15 | 18 | 4 | -3 | 69, better than 7% at Level 7 | 0.80, better than 4% at Level 7 |
| 10 | 20 | 3 | -10 | 49, better than 1% at Level 7 | 0.51, better than 1% at Level 7 |
| 11 |
| 227, better than 97% at Level 7 | 7, better than 60% at Level 7 | 8 |
| 129, better than 74% at Level 7 | 5, better than 44% at Level 7 | 11 |
| 49 | 14 | 16 |
| team_WENCHV9 | |||
|---|---|---|---|
| 68, better than 36% at Level 8 | 1, better than 15% at Level 8 | 1 | |
| 100, better than 58% at Level 7 | 8, better than 67% at Level 7 | 10 | |
| 44, better than 27% at Level 7 | 7, better than 60% at Level 7 | 9 | |
| 34, better than 23% at Level 7 | 5, better than 44% at Level 7 | 5 | |
| 4, better than 11% at Level 7 | 8, better than 67% at Level 7 | 8 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Of the rounds where you took part in the first duel, how often you won it.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Enemies blinded by your flashbangs each round.