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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_BLUNT_SAW13 | ||||||||
| 22 | 15 | 6 | +7 | 103, better than 97% at Level 10 | 1.41, better than 98% at Level 10 | |||
| 20 | 13 | 6 | +7 | 81, better than 48% at Level 10 | 1.28, better than 94% at Level 10 | |||
| 17 | 18 | 9 | -1 | 93, better than 92% at Level 8 | 1.01, better than 41% at Level 8 | |||
| 14 | 16 | 6 | -2 | 79, better than 46% at Level 9 | 0.83, better than 5% at Level 9 | |||
| 10 | 16 | 5 | -6 | 52, better than 1% at Level 7 | 0.76, better than 1% at Level 7 | |||
| team_Chez949 | ||||||||
| 18 | 16 | 3 | +2 | 86, better than 76% at Level 9 | 1.22, better than 91% at Level 9 | |||
| 19 | 18 | 4 | +1 | 100, better than 96% at Level 8 | 1.05, better than 61% at Level 8 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_BLUNT_SAW13 | |||
| 72, better than 30% at Level 10 | 8, better than 56% at Level 10 | 11 | |
| 108, better than 50% at Level 10 | 12, better than 83% at Level 10 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 16 |
| 15 |
| 3 |
| +1 |
| 77, better than 30% at Level 10 |
| 1.03, better than 40% at Level 10 |
| 14 | 17 | 4 | -3 | 81, better than 60% at Level 9 | 0.90, better than 15% at Level 9 |
| 10 | 19 | 4 | -9 | 57, better than 1% at Level 8 | 0.52, better than 1% at Level 8 |
| 15 |
| 43, better than 23% at Level 8 | 6, better than 48% at Level 8 | 12 |
| 52, better than 24% at Level 9 | 11, better than 80% at Level 9 | 15 |
| 76, better than 44% at Level 7 | 7, better than 60% at Level 7 | 14 |
| team_Chez949 | |||
|---|---|---|---|
| 91, better than 44% at Level 9 | 4, better than 30% at Level 9 | 6 | |
| 135, better than 73% at Level 8 | 1, better than 15% at Level 8 | 3 | |
| 16, better than 9% at Level 10 | 15, better than 93% at Level 10 | 14 | |
| 65, better than 30% at Level 9 | 9, better than 67% at Level 9 | 12 | |
| 34, better than 19% at Level 8 | 8, better than 64% at Level 8 | 8 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Of the rounds where you took part in the first duel, how often you won it.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.