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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_zeshu66613 | ||||||||
| 29 | 8 | 1 | +21 | 120, better than 98% at Level 9 | 2.07, better than 99% at Level 9 | |||
| 19 | 17 | 2 | +2 | 99, better than 95% at Level 10 | 1.07, better than 57% at Level 10 | |||
| 15 | 14 | 3 | +1 | 69, better than 4% at Level 10 | 1.03, better than 43% at Level 10 | |||
| 11 | 17 | 5 | -6 | 57, better than 1% at Level 10 | 0.66, better than 1% at Level 10 | |||
| 8 | 17 | 6 | -9 | 48 | 0.49 | |||
| team_RiooZaki9 | ||||||||
| 23 | 16 | 2 | +7 | 104, better than 98% at Level 10 | 1.44, better than 98% at Level 10 | |||
| 20 | 15 | 1 | +5 | 93, better than 91% at Level 10 | 1.34, better than 95% at Level 10 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_zeshu66613 | |||
| 37, better than 18% at Level 9 | 15, better than 95% at Level 9 | 12 | |
| 11, better than 8% at Level 10 | 6 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 9 |
| 16 |
| 1 |
| -7 |
| 51 |
| 0.64 |
| 12 | 21 | 3 | -9 | 61, better than 1% at Level 10 | 0.57, better than 1% at Level 10 |
| 8 | 17 | 13 | -9 | 67, better than 4% at Level 9 | 0.54, better than 1% at Level 9 |
| 8 |
| 1, better than 5% at Level 10 | 7, better than 48% at Level 10 | 17 |
| 79, better than 33% at Level 10 | 7, better than 48% at Level 10 | 7 |
| 0 | 3 | 9 |
| team_RiooZaki9 | |||
|---|---|---|---|
| 131, better than 63% at Level 10 | 1, better than 11% at Level 10 | 1 | |
| 10, better than 7% at Level 10 | 0, better than 1% at Level 10 | 0 | |
| 44 | 1 | 3 | |
| 0, better than 1% at Level 10 | 9, better than 64% at Level 10 | 9 | |
| 36, better than 17% at Level 9 | 1, better than 13% at Level 9 | 9 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Of the rounds where you took part in the first duel, how often you won it.
Share of rounds where you were in the first duel.
Share of 1v1 situations you won.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.