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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_Sm0keNzy9 | ||||||||
| 14 | 15 | 4 | -1 | 73, better than 15% at Level 10 | 1.03, better than 47% at Level 10 | |||
| 15 | 16 | 4 | -1 | 70, better than 8% at Level 10 | 0.98, better than 31% at Level 10 | |||
| 13 | 16 | 4 | -3 | 65, better than 4% at Level 10 | 0.82, better than 4% at Level 10 | |||
| 14 | 19 | 8 | -5 | 78, better than 34% at Level 10 | 0.78, better than 2% at Level 10 | |||
| 11 | 17 | 2 | -6 | 50 | 0.66 | |||
| team_gg-ezzz13 | ||||||||
| 21 | 11 | 5 | +10 | 110, better than 99% at Level 10 | 1.65, better than 99% at Level 10 | |||
| 19 | 12 | 4 | +7 | 78, better than 29% at Level 9 | 1.36, better than 96% at Level 9 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_Sm0keNzy9 | |||
| 43, better than 24% at Level 10 | 5, better than 43% at Level 10 | 11 | |
| 248, better than 99% at Level 10 | 8 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 14 |
| 14 |
| 3 |
| 0 |
| 69, better than 8% at Level 10 |
| 1.04, better than 49% at Level 10 |
| 16 | 18 | 6 | -2 | 82, better than 52% at Level 10 | 0.91, better than 13% at Level 10 |
| 13 | 13 | 5 | 0 | 66, better than 4% at Level 10 | 0.91, better than 12% at Level 10 |
| 5 |
| 86, better than 50% at Level 10 | 6, better than 51% at Level 10 | 9 |
| 110, better than 66% at Level 10 | 3, better than 28% at Level 10 | 4 |
| 50 | 7 | 11 |
| team_gg-ezzz13 | |||
|---|---|---|---|
| 232, better than 99% at Level 10 | 11, better than 86% at Level 10 | 10 | |
| 130, better than 80% at Level 9 | 13, better than 94% at Level 9 | 17 | |
| 34, better than 19% at Level 10 | 7, better than 60% at Level 10 | 6 | |
| 31, better than 18% at Level 10 | 7, better than 60% at Level 10 | 6 | |
| 93, better than 55% at Level 10 | 7, better than 60% at Level 10 | 7 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.