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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_Pig_Benis-13 | ||||||||
| 20 | 7 | 3 | +13 | 117 | 2.01 | |||
| 16 | 9 | 7 | +7 | 111 | 1.44 | |||
| 12 | 8 | 6 | +4 | 81, better than 57% at Level 6 | 1.30, better than 96% at Level 6 | |||
| 15 | 10 | 3 | +5 | 73 | 1.28 | |||
| 12 | 13 | 5 | -1 | 85, better than 75% at Level 6 | 0.88, better than 10% at Level 6 | |||
| team_kr1mina1_14 | ||||||||
| 11 | 16 | 5 | -5 | 70, better than 15% at Level 5 | 0.83, better than 8% at Level 5 | |||
| 11 | 15 | 2 | -4 | 70, better than 9% at Level 6 | 0.77, better than 2% at Level 6 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_Pig_Benis-13 | |||
| 39 | 5 | 8 | |
| 90 | 0 | 1 | |
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 10 |
| 14 |
| 5 |
| -4 |
| 71, better than 12% at Level 6 |
| 0.74, better than 1% at Level 6 |
| 8 | 17 | 3 | -9 | 57, better than 1% at Level 6 | 0.53, better than 1% at Level 6 |
| Buba186Level 5Steam profile of Buba186 (opens in a new tab) | 6 | 14 | 5 | -8 | 63, better than 5% at Level 5 | 0.47, better than 1% at Level 5 |
|---|
| 28, better than 27% at Level 6 |
| 7, better than 77% at Level 6 |
| 12 |
| 0 | 3 | 3 |
| 219, better than 99% at Level 6 | 1, better than 22% at Level 6 | 4 |
| team_kr1mina1_14 | |||
|---|---|---|---|
| 0, better than 1% at Level 5 | 9, better than 91% at Level 5 | 9 | |
| 0, better than 1% at Level 6 | 3, better than 39% at Level 6 | 11 | |
| kr1mina1_1Level 6Steam profile of kr1mina1_1 (opens in a new tab) | 19, better than 22% at Level 6 | 2, better than 30% at Level 6 | 2 |
| 2, better than 12% at Level 6 | 3, better than 39% at Level 6 | 8 | |
| Buba186Level 5Steam profile of Buba186 (opens in a new tab) | 128, better than 92% at Level 5 | 13, better than 99% at Level 5 | 10 |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.