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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_1Anko113 | ||||||||
| 25 | 11 | 4 | +14 | 153, better than 99% at Level 8 | 2.17, better than 99% at Level 8 | |||
| 15 | 13 | 7 | +2 | 114, better than 99% at Level 6 | 1.51, better than 99% at Level 6 | |||
| 15 | 10 | 3 | +5 | 82, better than 60% at Level 7 | 1.48, better than 97% at Level 7 | |||
| 10 | 8 | 1 | +2 | 55, better than 15% at Level 1 | 1.03, better than 96% at Level 1 | |||
| 9 | 11 | 5 | -2 | 49, better than 4% at Level 2 | 0.73, better than 27% at Level 2 | |||
| team_futor5554 | ||||||||
| 15 | 15 | 2 | 0 | 85 | 1.11 | |||
| 15 | 14 | 2 | +1 | 89, better than 83% at Level 8 | 1.02, better than 46% at Level 8 | |||
| ba_mbuk1Level 7Steam | ||||||||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_1Anko113 | |||
| 20, better than 16% at Level 8 | 0, better than 1% at Level 8 | 1 | |
| 161, better than 96% at Level 6 | 0, better than 1% at Level 6 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 9 |
| 14 |
| 2 |
| -5 |
| 76, better than 32% at Level 7 |
| 0.76, better than 1% at Level 7 |
| 7 | 16 | 5 | -9 | 59, better than 7% at Level 3 | 0.53, better than 1% at Level 3 |
| 7 | 15 | 3 | -8 | 50 | 0.44 |
| 1 |
| 10, better than 14% at Level 7 | 4, better than 45% at Level 7 | 6 |
| 0, better than 1% at Level 1 | 7, better than 89% at Level 1 | 5 |
| 0, better than 1% at Level 2 | 1, better than 36% at Level 2 | 1 |
| team_futor5554 | |||
|---|---|---|---|
| 0 | 0 | 0 | |
| 22, better than 17% at Level 8 | 3, better than 32% at Level 8 | 7 | |
| ba_mbuk1Level 7Steam profile of ba_mbuk1 (opens in a new tab) | 12, better than 15% at Level 7 | 1, better than 19% at Level 7 | 5 |
| 66, better than 66% at Level 3 | 2, better than 48% at Level 3 | 12 | |
| 40 | 2 | 4 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Share of rounds where you were in the first duel.
Share of 1v1 situations you won.
Damage from HE grenades and molotovs each round.
Enemies blinded by your flashbangs each round.