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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_tezi13 | ||||||||
| 20 | 13 | 0 | +7 | 83, better than 57% at Level 10 | 1.31, better than 94% at Level 10 | |||
| 18 | 13 | 5 | +5 | 89, better than 83% at Level 10 | 1.16, better than 83% at Level 10 | |||
| 19 | 18 | 8 | +1 | 107, better than 99% at Level 10 | 1.09, better than 70% at Level 10 | |||
| 14 | 14 | 4 | 0 | 59, better than 1% at Level 9 | 1.01, better than 41% at Level 9 | |||
| 12 | 15 | 5 | -3 | 67, better than 4% at Level 8 | 0.77, better than 1% at Level 8 | |||
| team_azazik22810 | ||||||||
| 24 | 13 | 3 | +11 | 106, better than 99% at Level 10 | 1.56, better than 99% at Level 10 | |||
| 16 | 15 | 1 | +1 | 55, better than 1% at Level 10 | 1.07, better than 58% at Level 10 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_tezi13 | |||
| 79, better than 32% at Level 10 | 5, better than 32% at Level 10 | 20 | |
| 73, better than 29% at Level 10 | 6 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 11 |
| 18 |
| 4 |
| -7 |
| 64, better than 1% at Level 10 |
| 0.73, better than 1% at Level 10 |
| 11 | 19 | 7 | -8 | 69, better than 5% at Level 10 | 0.59, better than 1% at Level 10 |
| 10 | 18 | 4 | -8 | 59, better than 1% at Level 9 | 0.57, better than 1% at Level 9 |
| 11 |
| 146, better than 68% at Level 10 | 9, better than 61% at Level 10 | 10 |
| 105, better than 50% at Level 9 | 13, better than 87% at Level 9 | 19 |
| 172, better than 85% at Level 8 | 11, better than 80% at Level 8 | 19 |
| team_azazik22810 | |||
|---|---|---|---|
| 85, better than 35% at Level 10 | 7, better than 46% at Level 10 | 13 | |
| 98, better than 41% at Level 10 | 8, better than 53% at Level 10 | 17 | |
| 175, better than 81% at Level 10 | 7, better than 46% at Level 10 | 7 | |
| 17, better than 9% at Level 10 | 0, better than 1% at Level 10 | 0 | |
| 16, better than 11% at Level 9 | 15, better than 93% at Level 9 | 20 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.