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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_AAEMP9 | ||||||||
| 22 | 17 | 7 | +5 | 116, better than 99% at Level 7 | 1.42, better than 99% at Level 7 | |||
| 19 | 16 | 3 | +3 | 78, better than 58% at Level 4 | 1.21, better than 93% at Level 4 | |||
| 12 | 21 | 5 | -9 | 62, better than 1% at Level 7 | 0.57, better than 1% at Level 7 | |||
| 12 | 20 | 10 | -8 | 75, better than 47% at Level 3 | 0.56, better than 2% at Level 3 | |||
| 7 | 20 | 3 | -13 | 49, better than 1% at Level 4 | 0.37, better than 1% at Level 4 | |||
| team_zHypnos13 | ||||||||
| 26 | 15 | 3 | +11 | 111, better than 99% at Level 7 | 1.62, better than 99% at Level 7 | |||
| BaraqudeHit–Steam profile of BaraqudeHit (opens in a new tab) | 19 | 13 | 1 | +6 | 83 | 1.29 | ||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_AAEMP9 | |||
| 116, better than 67% at Level 7 | 5, better than 44% at Level 7 | 13 | |
| 128, better than 85% at Level 4 | 6 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 20 |
| 13 |
| 5 |
| +7 |
| 98 |
| 1.25 |
| 16 | 16 | 11 | 0 | 95, better than 97% at Level 3 | 0.99, better than 76% at Level 3 |
| 12 | 15 | 6 | -3 | 62, better than 4% at Level 4 | 0.85, better than 19% at Level 4 |
| 10 |
| 133, better than 76% at Level 7 | 4, better than 37% at Level 7 | 12 |
| 72, better than 58% at Level 3 | 15, better than 99% at Level 3 | 19 |
| 43, better than 42% at Level 4 | 7, better than 73% at Level 4 | 14 |
| team_zHypnos13 | |||
|---|---|---|---|
| 102, better than 60% at Level 7 | 3, better than 29% at Level 7 | 6 | |
| BaraqudeHit–Steam profile of BaraqudeHit (opens in a new tab) | 19 | 6 | 10 |
| 190 | 6 | 13 | |
| 93, better than 70% at Level 3 | 7, better than 79% at Level 3 | 12 | |
| 102, better than 75% at Level 4 | 2, better than 36% at Level 4 | 5 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Share of rounds where you were in the first duel.
Share of 1v1 situations you won.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.