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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_Tazo13 | ||||||||
| 15 | 11 | 6 | +4 | 73, better than 16% at Level 9 | 1.32, better than 96% at Level 9 | |||
| 19 | 13 | 6 | +6 | 77, better than 31% at Level 10 | 1.26, better than 92% at Level 10 | |||
| 18 | 15 | 7 | +3 | 96, better than 94% at Level 8 | 1.25, better than 93% at Level 8 | |||
| 17 | 13 | 8 | +4 | 81, better than 44% at Level 10 | 1.15, better than 80% at Level 10 | |||
| 16 | 15 | 9 | +1 | 94, better than 91% at Level 10 | 1.12, better than 73% at Level 10 | |||
| team_hte_kjj8 | ||||||||
| 24 | 18 | 4 | +6 | 109, better than 99% at Level 10 | 1.43, better than 98% at Level 10 | |||
| 16 | 16 | 4 | 0 | 79, better than 47% at Level 9 | 0.97, better than 32% at Level 9 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_Tazo13 | |||
| 136, better than 73% at Level 9 | 0, better than 1% at Level 9 | 4 | |
| 308, better than 99% at Level 10 | 14 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 9 |
| 14 |
| 6 |
| -5 |
| 63, better than 1% at Level 9 |
| 0.69, better than 1% at Level 9 |
| 11 | 18 | 6 | -7 | 65, better than 1% at Level 10 | 0.58, better than 1% at Level 10 |
| 7 | 19 | 5 | -12 | 43, better than 1% at Level 9 | 0.38, better than 1% at Level 9 |
| 21 |
| 142, better than 79% at Level 8 | 1, better than 15% at Level 8 | 2 |
| 106, better than 52% at Level 10 | 0, better than 1% at Level 10 | 0 |
| 44, better than 18% at Level 10 | 6, better than 43% at Level 10 | 9 |
| team_hte_kjj8 | |||
|---|---|---|---|
| 102, better than 49% at Level 10 | 14, better than 93% at Level 10 | 18 | |
| 84, better than 43% at Level 9 | 4, better than 31% at Level 9 | 10 | |
| 107, better than 57% at Level 9 | 3, better than 24% at Level 9 | 5 | |
| 81, better than 36% at Level 10 | 3, better than 21% at Level 10 | 8 | |
| 26, better than 14% at Level 9 | 3, better than 24% at Level 9 | 10 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.