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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_kpci2 | ||||||||
| Kita2137Level 4Steam profile of Kita2137 (opens in a new tab) | 16 | 13 | 1 | +3 | 98, better than 98% at Level 4 | 1.50, better than 99% at Level 4 | ||
| 2 | 6 | 1 | -4 | 27 | 0.60 | |||
| 7 | 15 | 2 | -8 | 53 | 0.47 | |||
| 3 | 14 | 3 | -11 | 29, better than 1% at Level 5 | 0.22, better than 1% at Level 5 | |||
| team_Kiyoriii13 | ||||||||
| 20 | 5 | 5 | +15 | 109, better than 99% at Level 9 | 1.97, better than 99% at Level 9 | |||
| 17 | 7 | 6 | +10 | 118, better than 99% at Level 4 | 1.81, better than 99% at Level 4 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_kpci2 | |||
| Kita2137Level 4Steam profile of Kita2137 (opens in a new tab) | 98, better than 90% at Level 4 | 1, better than 32% at Level 4 | 7 |
| 15 | 0 | 2 | |
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 14 |
| 8 |
| 7 |
| +6 |
| 91, better than 97% at Level 2 |
| 1.39, better than 99% at Level 2 |
| juustovilleLevel 4Steam profile of juustoville (opens in a new tab) | 10 | 7 | 5 | +3 | 79, better than 61% at Level 4 | 1.03, better than 74% at Level 4 |
|---|
| 8 | 9 | 2 | -1 | 54, better than 4% at Level 3 | 0.85, better than 39% at Level 3 |
| 24 |
| 0 |
| 1 |
| 0, better than 1% at Level 5 | 0, better than 1% at Level 5 | 10 |
| team_Kiyoriii13 | |||
|---|---|---|---|
| 58, better than 41% at Level 9 | 5, better than 55% at Level 9 | 9 | |
| 40, better than 51% at Level 4 | 1, better than 32% at Level 4 | 5 | |
| 8, better than 28% at Level 2 | 0, better than 1% at Level 2 | 1 | |
| juustovilleLevel 4Steam profile of juustoville (opens in a new tab) | 45, better than 56% at Level 4 | 2, better than 43% at Level 4 | 4 |
| 1, better than 20% at Level 3 | 0, better than 1% at Level 3 | 4 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Of the rounds where you took part in the first duel, how often you won it.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.