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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_Cemo10 | ||||||||
| 23 | 15 | 3 | +8 | 102, better than 97% at Level 10 | 1.47, better than 98% at Level 10 | |||
| 17 | 18 | 5 | -1 | 72, better than 18% at Level 6 | 1.02, better than 53% at Level 6 | |||
| 17 | 17 | 3 | 0 | 97, better than 95% at Level 7 | 0.96, better than 27% at Level 7 | |||
| 9 | 21 | 8 | -12 | 68, better than 14% at Level 4 | 0.47, better than 1% at Level 4 | |||
| 7 | 20 | 2 | -13 | 39, better than 1% at Level 5 | 0.39, better than 1% at Level 5 | |||
| team_Peekage13 | ||||||||
| 22 | 14 | 7 | +8 | 89, better than 85% at Level 7 | 1.42, better than 99% at Level 7 | |||
| 18 | 11 | 6 | +7 | 87, better than 76% at Level 7 | 1.23, better than 94% at Level 7 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_Cemo10 | |||
| 116, better than 50% at Level 10 | 8, better than 49% at Level 10 | 11 | |
| 12, better than 15% at Level 6 | 5, better than 43% at Level 6 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 19 |
| 16 |
| 5 |
| +3 |
| 84, better than 65% at Level 9 |
| 1.09, better than 65% at Level 9 |
| 18 | 18 | 4 | 0 | 88, better than 81% at Level 7 | 1.01, better than 41% at Level 7 |
| 13 | 16 | 3 | -3 | 68, better than 9% at Level 5 | 0.82, better than 8% at Level 5 |
| 12 |
| 0, better than 1% at Level 7 | 8, better than 61% at Level 7 | 16 |
| 304, better than 99% at Level 4 | 4, better than 48% at Level 4 | 6 |
| 23, better than 23% at Level 5 | 16, better than 96% at Level 5 | 21 |
| team_Peekage13 | |||
|---|---|---|---|
| 105, better than 58% at Level 7 | 9, better than 67% at Level 7 | 11 | |
| 71, better than 38% at Level 7 | 15, better than 94% at Level 7 | 17 | |
| 140, better than 68% at Level 9 | 4, better than 26% at Level 9 | 9 | |
| 170, better than 87% at Level 7 | 7, better than 54% at Level 7 | 12 | |
| 0, better than 1% at Level 5 | 7, better than 61% at Level 5 | 16 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Of the rounds where you took part in the first duel, how often you won it.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.