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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_kromesto13 | ||||||||
| 22 | 11 | 4 | +11 | 104, better than 98% at Level 10 | 1.82, better than 99% at Level 10 | |||
| 15 | 9 | 2 | +6 | 92, better than 85% at Level 9 | 1.36, better than 96% at Level 9 | |||
| 14 | 11 | 5 | +3 | 87, better than 69% at Level 9 | 1.19, better than 84% at Level 9 | |||
| 13 | 12 | 4 | +1 | 75, better than 20% at Level 9 | 1.00, better than 38% at Level 9 | |||
| 12 | 12 | 7 | 0 | 83, better than 61% at Level 10 | 0.93, better than 15% at Level 10 | |||
| team_Andro01605 | ||||||||
| 16 | 14 | 2 | +2 | 90, better than 81% at Level 9 | 1.18, better than 82% at Level 9 | |||
| 13 | 14 | 3 | -1 | 77, better than 27% at Level 9 | 0.98, better than 32% at Level 9 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_kromesto13 | |||
| 269, better than 99% at Level 10 | 0, better than 1% at Level 10 | 4 | |
| 0, better than 1% at Level 9 | 3 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 9 |
| 16 |
| 4 |
| -7 |
| 60 |
| 0.57 |
| 8 | 15 | 4 | -7 | 66, better than 4% at Level 9 | 0.57, better than 1% at Level 9 |
| 8 | 17 | 3 | -9 | 62, better than 2% at Level 9 | 0.45, better than 1% at Level 9 |
| 5 |
| 459, better than 99% at Level 9 | 3, better than 35% at Level 9 | 7 |
| 7, better than 12% at Level 9 | 0, better than 1% at Level 9 | 2 |
| 243, better than 99% at Level 10 | 7, better than 72% at Level 10 | 8 |
| team_Andro01605 | |||
|---|---|---|---|
| 257, better than 99% at Level 9 | 1, better than 19% at Level 9 | 7 | |
| 126, better than 89% at Level 9 | 1, better than 19% at Level 9 | 5 | |
| 89 | 0 | 0 | |
| 94, better than 72% at Level 9 | 1, better than 19% at Level 9 | 1 | |
| 8, better than 12% at Level 9 | 0, better than 1% at Level 9 | 0 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.