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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_MEGACU16 | ||||||||
| 21 | 22 | 7 | -1 | 81, better than 57% at Level 7 | 1.02, better than 51% at Level 7 | |||
| YIIINS–Steam profile of YIIINS (opens in a new tab) | 20 | 22 | 3 | -2 | 76 | 1.01 | ||
| 20 | 21 | 4 | -1 | 68, better than 4% at Level 7 | 0.98, better than 38% at Level 7 | |||
| 20 | 22 | 5 | -2 | 69, better than 5% at Level 7 | 0.87, better than 7% at Level 7 | |||
| 17 | 24 | 8 | -7 | 72, better than 20% at Level 5 | 0.71, better than 1% at Level 5 | |||
| team_JuNgLeBoY_14 | ||||||||
| 29 | 17 | 7 | +12 | 100, better than 97% at Level 6 | 1.37, better than 97% at Level 6 | |||
| 32 | 23 | 7 | +9 | 115 | 1.37 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_MEGACU16 | |||
| 84, better than 36% at Level 7 | 8, better than 51% at Level 7 | 13 | |
| YIIINS–Steam profile of YIIINS (opens in a new tab) | 0 | 10 | 14 |
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 22 |
| 20 |
| 9 |
| +2 |
| 82, better than 59% at Level 6 |
| 1.04, better than 58% at Level 6 |
| 16 | 22 | 2 | -6 | 54 | 0.74 |
| 11 | 17 | 10 | -6 | 47, better than 1% at Level 6 | 0.66, better than 1% at Level 6 |
| 174, better than 73% at Level 7 |
| 6, better than 40% at Level 7 |
| 7 |
| 14, better than 13% at Level 7 | 5, better than 34% at Level 7 | 5 |
| 73, better than 40% at Level 5 | 2, better than 26% at Level 5 | 7 |
| team_JuNgLeBoY_14 | |||
|---|---|---|---|
| 59, better than 31% at Level 6 | 13, better than 80% at Level 6 | 18 | |
| 37 | 2 | 8 | |
| 180, better than 79% at Level 6 | 17, better than 92% at Level 6 | 21 | |
| 7 | 18 | 13 | |
| 191, better than 82% at Level 6 | 13, better than 80% at Level 6 | 15 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Share of rounds where you were in the first duel.
Share of 1v1 situations you won.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.