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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_surren-13 | ||||||||
| 17 | 10 | 2 | +7 | 83, better than 59% at Level 10 | 1.54, better than 99% at Level 10 | |||
| 18 | 11 | 3 | +7 | 100, better than 96% at Level 9 | 1.41, better than 96% at Level 9 | |||
| 18 | 12 | 3 | +6 | 107, better than 99% at Level 8 | 1.37, better than 97% at Level 8 | |||
| 13 | 12 | 5 | +1 | 84, better than 62% at Level 7 | 1.04, better than 55% at Level 7 | |||
| 11 | 13 | 5 | -2 | 69, better than 4% at Level 9 | 0.87, better than 7% at Level 9 | |||
| team_Cyrneth615 | ||||||||
| 21 | 13 | 1 | +8 | 115, better than 98% at Level 9 | 1.72, better than 98% at Level 9 | |||
| 17 | 14 | 5 | +3 | 106, better than 99% at Level 8 | 1.29, better than 96% at Level 8 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_surren-13 | |||
| 1, better than 5% at Level 10 | 7, better than 56% at Level 10 | 7 | |
| 87, better than 52% at Level 9 | 1 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 11 |
| 15 |
| 1 |
| -4 |
| 70, better than 6% at Level 8 |
| 0.74, better than 1% at Level 8 |
| 5 | 17 | 1 | -12 | 34, better than 1% at Level 9 | 0.28, better than 1% at Level 9 |
| 4 | 18 | 6 | -14 | 55, better than 1% at Level 10 | 0.19, better than 1% at Level 10 |
| 1 |
| 142, better than 87% at Level 8 | 0, better than 1% at Level 8 | 2 |
| 25, better than 20% at Level 7 | 1, better than 17% at Level 7 | 4 |
| 43, better than 23% at Level 9 | 4, better than 33% at Level 9 | 5 |
| team_Cyrneth615 | |||
|---|---|---|---|
| 60, better than 33% at Level 9 | 8, better than 68% at Level 9 | 6 | |
| 65, better than 41% at Level 8 | 1, better than 15% at Level 8 | 6 | |
| 39, better than 24% at Level 8 | 4, better than 36% at Level 8 | 8 | |
| 0, better than 1% at Level 9 | 2, better than 18% at Level 9 | 7 | |
| 30, better than 14% at Level 10 | 2, better than 16% at Level 10 | 4 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Of the rounds where you took part in the first duel, how often you won it.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.