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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_Eellowsun13 | ||||||||
| 24 | 18 | 4 | +6 | 103, better than 99% at Level 6 | 1.45, better than 99% at Level 6 | |||
| 19 | 19 | 2 | 0 | 89, better than 90% at Level 4 | 1.05, better than 83% at Level 4 | |||
| 12 | 16 | 3 | -4 | 61, better than 3% at Level 4 | 0.86, better than 21% at Level 4 | |||
| 13 | 15 | 5 | -2 | 72, better than 36% at Level 3 | 0.83, better than 26% at Level 3 | |||
| 11 | 16 | 4 | -5 | 55, better than 6% at Level 3 | 0.78, better than 16% at Level 3 | |||
| team_-Ink11 | ||||||||
| 25 | 15 | 1 | +10 | 87 | 1.39 | |||
| 17 | 11 | 5 | +6 | 87, better than 86% at Level 4 | 1.23, better than 94% at Level 4 | |||
| absolutx228Level 4Steam | ||||||||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_Eellowsun13 | |||
| 5, better than 13% at Level 6 | 0, better than 1% at Level 6 | 0 | |
| 61, better than 49% at Level 4 | 2, better than 33% at Level 4 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 12 |
| 18 |
| 5 |
| -6 |
| 72, better than 34% at Level 4 |
| 0.69, better than 1% at Level 4 |
| 12 | 18 | 5 | -6 | 49, better than 1% at Level 5 | 0.67, better than 1% at Level 5 |
| 13 | 21 | 8 | -8 | 79, better than 62% at Level 4 | 0.65, better than 1% at Level 4 |
| 6 |
| 0, better than 1% at Level 4 | 0, better than 1% at Level 4 | 1 |
| 6, better than 23% at Level 3 | 13, better than 95% at Level 3 | 15 |
| 52, better than 45% at Level 3 | 3, better than 49% at Level 3 | 8 |
| team_-Ink11 | |||
|---|---|---|---|
| 12 | 18 | 22 | |
| 91, better than 65% at Level 4 | 12, better than 89% at Level 4 | 14 | |
| absolutx228Level 4Steam profile of absolutx228 (opens in a new tab) | 97, better than 68% at Level 4 | 0, better than 1% at Level 4 | 3 |
| 109, better than 66% at Level 5 | 4, better than 39% at Level 5 | 16 | |
| 266, better than 99% at Level 4 | 0, better than 1% at Level 4 | 2 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Of the rounds where you took part in the first duel, how often you won it.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.