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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_trepwnz0r14 | ||||||||
| 35 | 19 | 5 | +16 | 103, better than 99% at Level 6 | 1.78, better than 99% at Level 6 | |||
| 22 | 23 | 10 | -1 | 81, better than 51% at Level 6 | 1.00, better than 45% at Level 6 | |||
| 18 | 23 | 8 | -5 | 84, better than 57% at Level 7 | 0.85, better than 6% at Level 7 | |||
| 18 | 21 | 8 | -3 | 63, better than 4% at Level 6 | 0.80, better than 4% at Level 6 | |||
| 15 | 18 | 6 | -3 | 68, better than 6% at Level 6 | 0.78, better than 4% at Level 6 | |||
| team_vsgggg16 | ||||||||
| 29 | 22 | 7 | +7 | 104, better than 99% at Level 6 | 1.37, better than 99% at Level 6 | |||
| 24 | 21 | 4 | +3 | 86, better than 71% at Level 7 | 1.09, better than 67% at Level 7 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_trepwnz0r14 | |||
| 248, better than 93% at Level 6 | 15, better than 87% at Level 6 | 26 | |
| 395, better than 99% at Level 6 | 10 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 24 |
| 19 |
| 7 |
| +5 |
| 86, better than 72% at Level 7 |
| 1.08, better than 66% at Level 7 |
| 15 | 23 | 4 | -8 | 53, better than 1% at Level 6 | 0.61, better than 1% at Level 6 |
| 11 | 25 | 6 | -14 | 54, better than 1% at Level 6 | 0.52, better than 1% at Level 6 |
| 16 |
| 86, better than 37% at Level 7 | 1, better than 16% at Level 7 | 6 |
| 11, better than 15% at Level 6 | 29, better than 99% at Level 6 | 32 |
| 44, better than 25% at Level 6 | 7, better than 49% at Level 6 | 20 |
| team_vsgggg16 | |||
|---|---|---|---|
| 123, better than 57% at Level 6 | 21, better than 97% at Level 6 | 24 | |
| 73, better than 32% at Level 7 | 2, better than 20% at Level 7 | 2 | |
| 65, better than 29% at Level 7 | 22, better than 97% at Level 7 | 32 | |
| 42, better than 25% at Level 6 | 33, better than 99% at Level 6 | 29 | |
| 105, better than 50% at Level 6 | 5, better than 38% at Level 6 | 12 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Of the rounds where you took part in the first duel, how often you won it.
Share of rounds where you were in the first duel.
Share of 1v1 situations you won.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.