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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_mac9c95 | ||||||||
| 15 | 16 | 1 | -1 | 99, better than 98% at Level 3 | 1.01, better than 83% at Level 3 | |||
| 12 | 16 | 2 | -4 | 68, better than 5% at Level 7 | 0.81, better than 4% at Level 7 | |||
| 11 | 14 | 4 | -3 | 72, better than 11% at Level 7 | 0.79, better than 4% at Level 7 | |||
| 8 | 16 | 5 | -8 | 61, better than 1% at Level 7 | 0.53, better than 1% at Level 7 | |||
| 8 | 16 | 3 | -8 | 66, better than 3% at Level 9 | 0.46, better than 1% at Level 9 | |||
| team_elektrA13 | ||||||||
| 24 | 8 | 6 | +16 | 123, better than 99% at Level 7 | 2.05, better than 99% at Level 7 | |||
| 17 | 9 | 4 | +8 | 102, better than 96% at Level 9 | 1.46, better than 96% at Level 9 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_mac9c95 | |||
| 9, better than 25% at Level 3 | 0, better than 1% at Level 3 | 0 | |
| 16, better than 15% at Level 7 | 3, better than 31% at Level 7 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 16 |
| 13 |
| 4 |
| +3 |
| 81, better than 51% at Level 6 |
| 1.16, better than 87% at Level 6 |
| 10 | 12 | 3 | -2 | 69, better than 23% at Level 3 | 0.90, better than 42% at Level 3 |
| 11 | 13 | 6 | -2 | 79, better than 34% at Level 7 | 0.77, better than 3% at Level 7 |
| 3 |
| 85, better than 60% at Level 7 | 0, better than 1% at Level 7 | 0 |
| 13, better than 14% at Level 7 | 1, better than 17% at Level 7 | 4 |
| 0, better than 1% at Level 9 | 0, better than 1% at Level 9 | 4 |
| team_elektrA13 | |||
|---|---|---|---|
| 165, better than 95% at Level 7 | 5, better than 49% at Level 7 | 6 | |
| 55, better than 29% at Level 9 | 6, better than 50% at Level 9 | 16 | |
| 121, better than 85% at Level 6 | 7, better than 71% at Level 6 | 14 | |
| 7, better than 24% at Level 3 | 0, better than 1% at Level 3 | 4 | |
| 2, better than 9% at Level 7 | 4, better than 40% at Level 7 | 12 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Of the rounds where you took part in the first duel, how often you won it.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.