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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_RaduSTO10 | ||||||||
| 22 | 18 | 4 | +4 | 87, better than 77% at Level 10 | 1.20, better than 90% at Level 10 | |||
| 20 | 18 | 8 | +2 | 108, better than 97% at Level 9 | 1.11, better than 71% at Level 9 | |||
| 20 | 19 | 5 | +1 | 93, better than 93% at Level 9 | 1.10, better than 67% at Level 9 | |||
| 12 | 17 | 4 | -5 | 57, better than 1% at Level 8 | 0.72, better than 1% at Level 8 | |||
| 7 | 20 | 7 | -13 | 55, better than 1% at Level 9 | 0.44, better than 1% at Level 9 | |||
| team_pEp1713 | ||||||||
| 28 | 15 | 4 | +13 | 113, better than 99% at Level 10 | 1.86, better than 99% at Level 10 | |||
| 19 | 17 | 6 | +2 | 99, better than 96% at Level 9 | 1.16, better than 84% at Level 9 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_RaduSTO10 | |||
| 115, better than 51% at Level 10 | 3, better than 20% at Level 10 | 4 | |
| 91, better than 42% at Level 9 | 1, better than 13% at Level 9 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 17 |
| 17 |
| 6 |
| 0 |
| 83, better than 60% at Level 6 |
| 1.03, better than 57% at Level 6 |
| 16 | 15 | 2 | +1 | 71, better than 7% at Level 10 | 0.97, better than 22% at Level 10 |
| 11 | 19 | 10 | -8 | 62, better than 2% at Level 8 | 0.64, better than 1% at Level 8 |
| 1 |
| 69, better than 31% at Level 9 | 5, better than 35% at Level 9 | 12 |
| 166, better than 83% at Level 8 | 3, better than 25% at Level 8 | 5 |
| 120, better than 58% at Level 9 | 16, better than 95% at Level 9 | 17 |
| team_pEp1713 | |||
|---|---|---|---|
| 94, better than 39% at Level 10 | 1, better than 11% at Level 10 | 1 | |
| 101, better than 48% at Level 9 | 9, better than 64% at Level 9 | 11 | |
| 335, better than 99% at Level 6 | 1, better than 20% at Level 6 | 1 | |
| 1, better than 5% at Level 10 | 3, better than 20% at Level 10 | 5 | |
| 268, better than 99% at Level 8 | 2, better than 20% at Level 8 | 4 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Of the rounds where you took part in the first duel, how often you won it.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.