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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_Dipp2r3 | ||||||||
| 12 | 15 | 1 | -3 | 65, better than 1% at Level 10 | 0.79, better than 1% at Level 10 | |||
| 10 | 14 | 4 | -4 | 69, better than 3% at Level 10 | 0.77, better than 1% at Level 10 | |||
| 11 | 15 | 4 | -4 | 84, better than 64% at Level 10 | 0.66, better than 1% at Level 10 | |||
| 10 | 16 | 4 | -6 | 63, better than 1% at Level 9 | 0.59, better than 1% at Level 9 | |||
| 7 | 15 | 7 | -8 | 70, better than 6% at Level 9 | 0.56, better than 1% at Level 9 | |||
| team_lited13 | ||||||||
| 15 | 10 | 5 | +5 | 94, better than 92% at Level 10 | 1.34, better than 96% at Level 10 | |||
| 14 | 7 | 2 | +7 | 82, better than 52% at Level 10 | 1.34, better than 96% at Level 10 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_Dipp2r3 | |||
| 93, better than 61% at Level 10 | 3, better than 27% at Level 10 | 6 | |
| 22, better than 13% at Level 10 | 0, better than 1% at Level 10 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 14 |
| 9 |
| 2 |
| +5 |
| 94, better than 91% at Level 10 |
| 1.27, better than 93% at Level 10 |
| 16 | 12 | 7 | +4 | 106, better than 99% at Level 9 | 1.22, better than 91% at Level 9 |
| 15 | 13 | 5 | +2 | 89, better than 83% at Level 9 | 1.19, better than 87% at Level 9 |
| 0 |
| 0, better than 1% at Level 10 | 4, better than 37% at Level 10 | 5 |
| 0, better than 1% at Level 9 | 1, better than 15% at Level 9 | 4 |
| 151, better than 94% at Level 9 | 1, better than 15% at Level 9 | 2 |
| team_lited13 | |||
|---|---|---|---|
| 101, better than 67% at Level 10 | 10, better than 90% at Level 10 | 9 | |
| 129, better than 84% at Level 10 | 2, better than 19% at Level 10 | 7 | |
| 71, better than 44% at Level 10 | 19, better than 99% at Level 10 | 10 | |
| 0, better than 1% at Level 9 | 7, better than 72% at Level 9 | 4 | |
| 101, better than 71% at Level 9 | 0, better than 1% at Level 9 | 0 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Of the rounds where you took part in the first duel, how often you won it.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.