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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_sarBASSS13 | ||||||||
| 24 | 14 | 2 | +10 | 110 | 1.50 | |||
| 21 | 13 | 4 | +8 | 111, better than 99% at Level 5 | 1.40, better than 99% at Level 5 | |||
| 20 | 14 | 4 | +6 | 93 | 1.23 | |||
| 11 | 15 | 5 | -4 | 48, better than 1% at Level 4 | 0.78, better than 6% at Level 4 | |||
| 11 | 14 | 5 | -3 | 68 | 0.74 | |||
| team_Kukattt8 | ||||||||
| sanjik011–Steam profile of sanjik011 (opens in a new tab) | 20 | 16 | 3 | +4 | 98 | 1.29 | ||
| 16 | 16 | 2 | 0 | 83 | 1.02 | |||
| 13 | 19 | 6 | -6 | 64 | ||||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_sarBASSS13 | |||
| 7 | 0 | 1 | |
| 57, better than 44% at Level 5 | 3, better than 37% at Level 5 | 4 | |
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 0.68, better than 2% at Level 5 |
| KukatttLevel 3Steam profile of Kukattt (opens in a new tab) | 9 | 16 | 10 | -7 | 64, better than 16% at Level 3 | 0.66, better than 6% at Level 3 |
|---|
| Nuris767–Steam profile of Nuris767 (opens in a new tab) | 12 | 20 | 4 | -8 | 62 | 0.63 |
|---|
| 25 |
| 14 |
| 22 |
| 136, better than 90% at Level 4 | 5, better than 61% at Level 4 | 6 |
| 102 | 0 | 0 |
| team_Kukattt8 | |||
|---|---|---|---|
| sanjik011–Steam profile of sanjik011 (opens in a new tab) | 1 | 1 | 4 |
| 17 | 1 | 3 | |
| 40, better than 34% at Level 5 | 2, better than 30% at Level 5 | 5 | |
| KukatttLevel 3Steam profile of Kukattt (opens in a new tab) | 15, better than 27% at Level 3 | 2, better than 44% at Level 3 | 10 |
| Nuris767–Steam profile of Nuris767 (opens in a new tab) | 0 | 6 | 10 |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.