Loading match
Loading match
Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_notonlyonce13 | ||||||||
| 26 | 11 | 5 | +15 | 122, better than 99% at Level 9 | 1.76, better than 99% at Level 9 | |||
| 20 | 13 | 5 | +7 | 101 | 1.27 | |||
| 15 | 10 | 4 | +5 | 80, better than 52% at Level 8 | 1.11, better than 77% at Level 8 | |||
| 11 | 11 | 2 | 0 | 56, better than 1% at Level 10 | 0.88, better than 8% at Level 10 | |||
| 8 | 10 | 2 | -2 | 39, better than 1% at Level 4 | 0.80, better than 11% at Level 4 | |||
| team_bertuaz8 | ||||||||
| 19 | 15 | 0 | +4 | 98 | 1.29 | |||
| 14 | 15 | 2 | -1 | 66 | 0.98 | |||
| 11 | 19 | 3 | ||||||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_notonlyonce13 | |||
| 2, better than 8% at Level 9 | 0, better than 1% at Level 9 | 4 | |
| 78 | 9 | 14 | |
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 66, better than 4% at Level 10 |
| 0.63, better than 1% at Level 10 |
| 9 | 17 | 1 | -8 | 45, better than 1% at Level 4 | 0.60, better than 2% at Level 4 |
| Hameleon1111–Steam profile of Hameleon1111 (opens in a new tab) | 2 | 19 | 5 | -17 | 31 | 0.16 |
|---|
| 0, better than 1% at Level 8 |
| 1, better than 20% at Level 8 |
| 4 |
| 22, better than 15% at Level 10 | 0, better than 1% at Level 10 | 1 |
| 0, better than 1% at Level 4 | 1, better than 28% at Level 4 | 6 |
| team_bertuaz8 | |||
|---|---|---|---|
| 19 | 6 | 9 | |
| 22 | 3 | 7 | |
| 0, better than 1% at Level 10 | 5, better than 45% at Level 10 | 6 | |
| 0, better than 1% at Level 4 | 1, better than 28% at Level 4 | 5 | |
| Hameleon1111–Steam profile of Hameleon1111 (opens in a new tab) | 40 | 5 | 4 |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Of the rounds where you took part in the first duel, how often you won it.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.