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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_orange_ua4 | ||||||||
| 11 | 15 | 2 | -4 | 74 | 0.81 | |||
| 11 | 16 | 5 | -5 | 76, better than 36% at Level 5 | 0.76, better than 4% at Level 5 | |||
| 8 | 14 | 2 | -6 | 59, better than 9% at Level 3 | 0.74, better than 12% at Level 3 | |||
| 10 | 17 | 0 | -7 | 65, better than 5% at Level 5 | 0.56, better than 1% at Level 5 | |||
| 4 | 16 | 1 | -12 | 26, better than 1% at Level 2 | 0.35, better than 1% at Level 2 | |||
| team_MDQ_X13 | ||||||||
| 22 | 11 | 5 | +11 | 147 | 1.78 | |||
| 18 | 7 | 4 | +11 | 107, better than 99% at Level 4 | 1.60, better than 99% at Level 4 | |||
| zima92Level 3Steam | ||||||||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_orange_ua4 | |||
| 4 | 3 | 2 | |
| 0, better than 1% at Level 5 | 13, better than 98% at Level 5 | 11 | |
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 18 |
| 11 |
| 5 |
| +7 |
| 111, better than 99% at Level 3 |
| 1.41, better than 98% at Level 3 |
| 11 | 5 | 2 | +6 | 47 | 1.32 |
| 9 | 10 | 4 | -1 | 67, better than 29% at Level 2 | 0.98, better than 81% at Level 2 |
| 34, better than 43% at Level 3 |
| 2, better than 47% at Level 3 |
| 4 |
| 32, better than 32% at Level 5 | 3, better than 40% at Level 5 | 1 |
| 0, better than 1% at Level 2 | 0, better than 1% at Level 2 | 0 |
| team_MDQ_X13 | |||
|---|---|---|---|
| 73 | 0 | 0 | |
| 45, better than 51% at Level 4 | 0, better than 1% at Level 4 | 0 | |
| zima92Level 3Steam profile of zima92 (opens in a new tab) | 135, better than 96% at Level 3 | 7, better than 87% at Level 3 | 11 |
| 28 | 1 | 3 | |
| 26, better than 40% at Level 2 | 0, better than 1% at Level 2 | 1 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Of the rounds where you took part in the first duel, how often you won it.
Share of rounds where you were in the first duel.
Share of 1v1 situations you won.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.