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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_6iX_41613 | ||||||||
| 23 | 11 | 7 | +12 | 105, better than 98% at Level 10 | 1.68, better than 99% at Level 10 | |||
| 22 | 17 | 9 | +5 | 115, better than 99% at Level 10 | 1.34, better than 96% at Level 10 | |||
| 19 | 15 | 3 | +4 | 79, better than 45% at Level 7 | 1.25, better than 94% at Level 7 | |||
| 18 | 14 | 5 | +4 | 75, better than 24% at Level 10 | 1.19, better than 85% at Level 10 | |||
| 8 | 17 | 4 | -9 | 47, better than 1% at Level 6 | 0.54, better than 1% at Level 6 | |||
| team__mXn_9 | ||||||||
| 25 | 16 | 6 | +9 | 118, better than 99% at Level 10 | 1.57, better than 99% at Level 10 | |||
| 18 | 15 | 2 | +3 | 74, better than 19% at Level 7 | 1.23, better than 93% at Level 7 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_6iX_41613 | |||
| 110, better than 51% at Level 10 | 2, better than 15% at Level 10 | 2 | |
| 49, better than 19% at Level 10 | 5 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 12 |
| 21 |
| 5 |
| -9 |
| 74, better than 20% at Level 10 |
| 0.57, better than 1% at Level 10 |
| 10 | 20 | 4 | -10 | 55, better than 1% at Level 8 | 0.51, better than 1% at Level 8 |
| 8 | 18 | 5 | -10 | 55, better than 1% at Level 8 | 0.45, better than 1% at Level 8 |
| 11 |
| 0, better than 1% at Level 7 | 3, better than 29% at Level 7 | 4 |
| 158, better than 77% at Level 10 | 8, better than 56% at Level 10 | 18 |
| 0, better than 1% at Level 6 | 11, better than 87% at Level 6 | 15 |
| team__mXn_9 | |||
|---|---|---|---|
| 118, better than 56% at Level 10 | 10, better than 71% at Level 10 | 12 | |
| 4, better than 11% at Level 7 | 3, better than 29% at Level 7 | 4 | |
| 70, better than 29% at Level 10 | 20, better than 99% at Level 10 | 19 | |
| 33, better than 19% at Level 8 | 3, better than 26% at Level 8 | 3 | |
| 49, better than 26% at Level 8 | 2, better than 20% at Level 8 | 5 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Of the rounds where you took part in the first duel, how often you won it.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.