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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team__Special_2 | ||||||||
| 12 | 13 | 3 | -1 | 80, better than 42% at Level 10 | 0.82, better than 1% at Level 10 | |||
| 10 | 14 | 2 | -4 | 73, better than 14% at Level 8 | 0.69, better than 1% at Level 8 | |||
| 9 | 15 | 3 | -6 | 81 | 0.66 | |||
| Nigel2005Level 4Steam profile of Nigel2005 (opens in a new tab) | 6 | 13 | 2 | -7 | 51, better than 1% at Level 4 | 0.48, better than 1% at Level 4 | ||
| 3 | 14 | 4 | -11 | 49, better than 1% at Level 4 | 0.22, better than 1% at Level 4 | |||
| team_BoNd1K1713 | ||||||||
| 16 | 8 | 5 | +8 | 88, better than 80% at Level 8 | 1.74, better than 99% at Level 8 | |||
| 17 | 9 | 4 | +8 | 111, better than 99% at Level 8 | 1.58, better than 99% at Level 8 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team__Special_2 | |||
| 84, better than 57% at Level 10 | 1, better than 13% at Level 10 | 2 | |
| 4, better than 9% at Level 8 | 3, better than 33% at Level 8 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 12 |
| 6 |
| 4 |
| +6 |
| 75 |
| 1.28 |
| 12 | 8 | 6 | +4 | 88, better than 88% at Level 5 | 1.24, better than 96% at Level 5 |
| 12 | 9 | 8 | +3 | 102, better than 98% at Level 8 | 1.23, better than 94% at Level 8 |
| 6 |
| 111 | 1 | 4 |
| Nigel2005Level 4Steam profile of Nigel2005 (opens in a new tab) | 0, better than 1% at Level 4 | 4, better than 62% at Level 4 | 2 |
|---|
| 68, better than 73% at Level 4 | 0, better than 1% at Level 4 | 4 |
| team_BoNd1K1713 | |||
|---|---|---|---|
| 20, better than 17% at Level 8 | 5, better than 54% at Level 8 | 7 | |
| 77, better than 60% at Level 8 | 8, better than 82% at Level 8 | 8 | |
| 159 | 1 | 2 | |
| 121, better than 94% at Level 5 | 0, better than 1% at Level 5 | 1 | |
| 0, better than 1% at Level 8 | 4, better than 44% at Level 8 | 8 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.