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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_CRM3N7ALI7Y6 | ||||||||
| 16 | 17 | 7 | -1 | 112, better than 99% at Level 10 | 1.00, better than 34% at Level 10 | |||
| 12 | 16 | 2 | -4 | 64, better than 1% at Level 8 | 0.93, better than 25% at Level 8 | |||
| 12 | 16 | 1 | -4 | 64, better than 1% at Level 7 | 0.84, better than 4% at Level 7 | |||
| 11 | 15 | 4 | -4 | 58, better than 1% at Level 7 | 0.72, better than 1% at Level 7 | |||
| 8 | 15 | 4 | -7 | 52, better than 1% at Level 10 | 0.52, better than 1% at Level 10 | |||
| team_Lvlvlatik13 | ||||||||
| 21 | 14 | 6 | +7 | 112, better than 98% at Level 7 | 1.51, better than 97% at Level 7 | |||
| 20 | 10 | 3 | +10 | 110, better than 99% at Level 10 | 1.45, better than 98% at Level 10 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_CRM3N7ALI7Y6 | |||
| 75, better than 38% at Level 10 | 1, better than 12% at Level 10 | 3 | |
| 0, better than 1% at Level 8 | 8, better than 72% at Level 8 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 18 |
| 12 |
| 4 |
| +6 |
| 107, better than 99% at Level 9 |
| 1.40, better than 98% at Level 9 |
| 10 | 10 | 1 | 0 | 47, better than 1% at Level 10 | 0.92, better than 12% at Level 10 |
| 10 | 13 | 3 | -3 | 66, better than 1% at Level 7 | 0.76, better than 1% at Level 7 |
| 4 |
| 1, better than 10% at Level 7 | 7, better than 68% at Level 7 | 5 |
| 49, better than 34% at Level 7 | 10, better than 87% at Level 7 | 8 |
| 0, better than 1% at Level 10 | 1, better than 12% at Level 10 | 4 |
| team_Lvlvlatik13 | |||
|---|---|---|---|
| 108, better than 72% at Level 7 | 8, better than 75% at Level 7 | 21 | |
| 91, better than 48% at Level 10 | 6, better than 48% at Level 10 | 13 | |
| 92, better than 53% at Level 9 | 0, better than 1% at Level 9 | 0 | |
| 1, better than 5% at Level 10 | 1, better than 12% at Level 10 | 2 | |
| 47, better than 32% at Level 7 | 1, better than 18% at Level 7 | 4 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Of the rounds where you took part in the first duel, how often you won it.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.