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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_G-pi13 | ||||||||
| 31 | 12 | 4 | +19 | 139, better than 99% at Level 9 | 2.27, better than 99% at Level 9 | |||
| 13 | 13 | 7 | 0 | 66, better than 3% at Level 8 | 0.91, better than 16% at Level 8 | |||
| 11 | 14 | 7 | -3 | 69, better than 7% at Level 7 | 0.88, better than 11% at Level 7 | |||
| 13 | 15 | 4 | -2 | 60, better than 1% at Level 7 | 0.86, better than 9% at Level 7 | |||
| 13 | 16 | 6 | -3 | 85, better than 68% at Level 7 | 0.85, better than 7% at Level 7 | |||
| team_Alvaro_8 | ||||||||
| 22 | 14 | 2 | +8 | 116, better than 99% at Level 8 | 1.42, better than 99% at Level 8 | |||
| 16 | 17 | 7 | -1 | 80, better than 47% at Level 8 | 1.01, better than 46% at Level 8 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_G-pi13 | |||
| 38, better than 18% at Level 9 | 10, better than 72% at Level 9 | 13 | |
| 71, better than 38% at Level 8 | 14, better than 92% at Level 8 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 13 |
| 18 |
| 5 |
| -5 |
| 68, better than 4% at Level 9 |
| 0.80, better than 1% at Level 9 |
| 11 | 17 | 2 | -6 | 57, better than 1% at Level 7 | 0.65, better than 1% at Level 7 |
| 8 | 17 | 7 | -9 | 54, better than 1% at Level 6 | 0.53, better than 1% at Level 6 |
| 16 |
| 178, better than 92% at Level 7 | 11, better than 83% at Level 7 | 12 |
| 0, better than 1% at Level 7 | 6, better than 50% at Level 7 | 11 |
| 15, better than 15% at Level 7 | 12, better than 88% at Level 7 | 10 |
| team_Alvaro_8 | |||
|---|---|---|---|
| 85, better than 46% at Level 8 | 2, better than 20% at Level 8 | 6 | |
| 60, better than 32% at Level 8 | 12, better than 86% at Level 8 | 15 | |
| 23, better than 13% at Level 9 | 6, better than 43% at Level 9 | 7 | |
| 90, better than 54% at Level 7 | 9, better than 72% at Level 7 | 9 | |
| 14, better than 17% at Level 6 | 12, better than 89% at Level 6 | 7 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.