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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_cycL0pss13 | ||||||||
| 21 | 12 | 2 | +9 | 95, better than 94% at Level 8 | 1.43, better than 99% at Level 8 | |||
| 18 | 13 | 10 | +5 | 89, better than 85% at Level 7 | 1.26, better than 95% at Level 7 | |||
| 17 | 16 | 3 | +1 | 78, better than 32% at Level 7 | 0.97, better than 30% at Level 7 | |||
| 15 | 17 | 5 | -2 | 80, better than 38% at Level 7 | 0.91, better than 15% at Level 7 | |||
| 15 | 16 | 10 | -1 | 79, better than 34% at Level 7 | 0.90, better than 13% at Level 7 | |||
| team_VORZ3K9 | ||||||||
| 22 | 14 | 3 | +8 | 108, better than 99% at Level 8 | 1.42, better than 99% at Level 8 | |||
| 15 | 17 | 2 | -2 | 67, better than 5% at Level 7 | 0.89, better than 12% at Level 7 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_cycL0pss13 | |||
| 119, better than 64% at Level 8 | 4, better than 31% at Level 8 | 7 | |
| 79, better than 45% at Level 7 | 10, better than 75% at Level 7 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 15 |
| 19 |
| 5 |
| -4 |
| 93, better than 92% at Level 7 |
| 0.76, better than 3% at Level 7 |
| 11 | 20 | 3 | -9 | 77, better than 30% at Level 7 | 0.57, better than 1% at Level 7 |
| 10 | 18 | 1 | -8 | 42 | 0.55 |
| 16 |
| 18, better than 16% at Level 7 | 0, better than 1% at Level 7 | 3 |
| 191, better than 93% at Level 7 | 2, better than 22% at Level 7 | 9 |
| 61, better than 35% at Level 7 | 10, better than 75% at Level 7 | 14 |
| team_VORZ3K9 | |||
|---|---|---|---|
| 99, better than 52% at Level 8 | 2, better than 19% at Level 8 | 2 | |
| 99, better than 57% at Level 7 | 0, better than 1% at Level 7 | 8 | |
| 250, better than 99% at Level 7 | 6, better than 48% at Level 7 | 5 | |
| 105, better than 60% at Level 7 | 3, better than 28% at Level 7 | 4 | |
| 41 | 12 | 15 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Of the rounds where you took part in the first duel, how often you won it.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.