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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_KoskelaAtom13 | ||||||||
| 19 | 12 | 7 | +7 | 95, better than 93% at Level 10 | 1.47, better than 99% at Level 10 | |||
| 15 | 12 | 7 | +3 | 84, better than 69% at Level 9 | 1.16, better than 82% at Level 9 | |||
| 14 | 9 | 4 | +5 | 72, better than 11% at Level 10 | 1.09, better than 64% at Level 10 | |||
| 18 | 15 | 15 | +3 | 121, better than 99% at Level 9 | 1.07, better than 70% at Level 9 | |||
| 13 | 13 | 4 | 0 | 59, better than 1% at Level 9 | 0.95, better than 26% at Level 9 | |||
| team_NippoJR7 | ||||||||
| 16 | 17 | 3 | -1 | 103, better than 98% at Level 9 | 1.08, better than 71% at Level 9 | |||
| 16 | 16 | 3 | 0 | 86, better than 72% at Level 10 | 0.92, better than 12% at Level 10 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_KoskelaAtom13 | |||
| 186, better than 92% at Level 10 | 3, better than 22% at Level 10 | 3 | |
| 41, better than 21% at Level 9 | 6 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 10 |
| 13 |
| 1 |
| -3 |
| 48, better than 1% at Level 4 |
| 0.79, better than 10% at Level 4 |
| 10 | 18 | 4 | -8 | 67, better than 1% at Level 10 | 0.70, better than 1% at Level 10 |
| 5 | 13 | 1 | -8 | 26, better than 1% at Level 9 | 0.52, better than 1% at Level 9 |
| 7 |
| 148, better than 79% at Level 10 | 7, better than 54% at Level 10 | 8 |
| 206, better than 96% at Level 9 | 14, better than 95% at Level 9 | 11 |
| 81, better than 43% at Level 9 | 4, better than 32% at Level 9 | 6 |
| team_NippoJR7 | |||
|---|---|---|---|
| 37, better than 19% at Level 9 | 0, better than 1% at Level 9 | 0 | |
| 4, better than 6% at Level 10 | 5, better than 37% at Level 10 | 13 | |
| 61, better than 56% at Level 4 | 3, better than 45% at Level 4 | 6 | |
| 105, better than 54% at Level 10 | 6, better than 45% at Level 10 | 6 | |
| 0, better than 1% at Level 9 | 1, better than 14% at Level 9 | 3 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.