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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_chioryo13 | ||||||||
| 21 | 11 | 3 | +10 | 88, better than 80% at Level 9 | 1.63, better than 99% at Level 9 | |||
| 19 | 16 | 3 | +3 | 88, better than 81% at Level 9 | 1.08, better than 70% at Level 9 | |||
| 15 | 14 | 15 | +1 | 101, better than 97% at Level 10 | 1.05, better than 49% at Level 10 | |||
| 16 | 17 | 6 | -1 | 74, better than 19% at Level 10 | 1.00, better than 34% at Level 10 | |||
| 14 | 17 | 5 | -3 | 69, better than 4% at Level 8 | 0.77, better than 1% at Level 8 | |||
| team_Ramanch1k9 | ||||||||
| 23 | 18 | 4 | +5 | 102, better than 97% at Level 8 | 1.36, better than 98% at Level 8 | |||
| 21 | 16 | 3 | +5 | 91, better than 84% at Level 10 | 1.36, better than 97% at Level 10 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_chioryo13 | |||
| 9, better than 8% at Level 9 | 0, better than 1% at Level 9 | 0 | |
| 0, better than 1% at Level 9 | 0, better than 1% at Level 9 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 13 |
| 17 |
| 6 |
| -4 |
| 66, better than 1% at Level 10 |
| 0.81, better than 1% at Level 10 |
| 9 | 17 | 4 | -8 | 43, better than 1% at Level 10 | 0.55, better than 1% at Level 10 |
| 8 | 19 | 6 | -11 | 73, better than 14% at Level 9 | 0.42, better than 1% at Level 9 |
| 0 |
| 231, better than 96% at Level 10 | 10, better than 71% at Level 10 | 10 |
| 154, better than 75% at Level 10 | 2, better than 15% at Level 10 | 3 |
| 0, better than 1% at Level 8 | 5, better than 40% at Level 8 | 3 |
| team_Ramanch1k9 | |||
|---|---|---|---|
| 2, better than 7% at Level 8 | 1, better than 15% at Level 8 | 3 | |
| 103, better than 47% at Level 10 | 0, better than 1% at Level 10 | 4 | |
| 90, better than 39% at Level 10 | 5, better than 33% at Level 10 | 8 | |
| 52, better than 20% at Level 10 | 1, better than 11% at Level 10 | 1 | |
| 50, better than 23% at Level 9 | 1, better than 13% at Level 9 | 8 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Enemies blinded by your flashbangs each round.