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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_Hebij13 | ||||||||
| 24 | 15 | 5 | +9 | 98 | 1.46 | |||
| 17 | 15 | 9 | +2 | 90, better than 95% at Level 4 | 0.98, better than 60% at Level 4 | |||
| 15 | 14 | 2 | +1 | 59, better than 1% at Level 6 | 0.92, better than 17% at Level 6 | |||
| 16 | 19 | 6 | -3 | 81, better than 56% at Level 6 | 0.80, better than 3% at Level 6 | |||
| 16 | 20 | 8 | -4 | 78 | 0.79 | |||
| team_KrRraLi10 | ||||||||
| Bleartyy666Level 7Steam profile of Bleartyy666 (opens in a new tab) | 25 | 16 | 6 | +9 | 105, better than 97% at Level 7 | 1.64, better than 99% at Level 7 | ||
| 20 | 18 | 8 | +2 | 97, better than 96% at Level 7 | 1.13, better than 85% at Level 7 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_Hebij13 | |||
| 248 | 3 | 6 | |
| 493, better than 99% at Level 4 | 14, better than 96% at Level 4 | 12 | |
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 17 |
| 18 |
| 6 |
| -1 |
| 69, better than 12% at Level 5 |
| 0.97, better than 56% at Level 5 |
| 8 | 16 | 9 | -8 | 55, better than 1% at Level 4 | 0.59, better than 1% at Level 4 |
| 11 | 22 | 5 | -11 | 62, better than 4% at Level 4 | 0.54, better than 1% at Level 4 |
| 22, better than 20% at Level 6 |
| 2, better than 26% at Level 6 |
| 7 |
| 376, better than 99% at Level 6 | 0, better than 1% at Level 6 | 7 |
| 105 | 0 | 3 |
| team_KrRraLi10 | |||
|---|---|---|---|
| Bleartyy666Level 7Steam profile of Bleartyy666 (opens in a new tab) | 78, better than 44% at Level 7 | 6, better than 50% at Level 7 | 8 |
| 84, better than 47% at Level 7 | 3, better than 29% at Level 7 | 1 | |
| 97, better than 63% at Level 5 | 5, better than 50% at Level 5 | 13 | |
| 121, better than 81% at Level 4 | 9, better than 82% at Level 4 | 12 | |
| 66, better than 54% at Level 4 | 1, better than 28% at Level 4 | 4 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Enemies blinded by your flashbangs each round.