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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_siiega13 | ||||||||
| capiteniLevel 4Steam profile of capiteni (opens in a new tab) | 18 | 2 | 4 | +16 | 148, better than 99% at Level 4 | 2.34, better than 99% at Level 4 | ||
| 21 | 5 | 0 | +16 | 149, better than 99% at Level 7 | 2.25, better than 99% at Level 7 | |||
| 9 | 6 | 1 | +3 | 47, better than 1% at Level 4 | 1.15, better than 95% at Level 4 | |||
| 10 | 8 | 3 | +2 | 88, better than 88% at Level 5 | 1.14, better than 88% at Level 5 | |||
| 6 | 5 | 5 | +1 | 61 | 0.93 | |||
| team_ZEUSx180hz0 | ||||||||
| 7 | 13 | 1 | -6 | 53, better than 1% at Level 4 | 0.49, better than 1% at Level 4 | |||
| 6 | 13 | 1 | -7 | 56 | 0.43 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_siiega13 | |||
| capiteniLevel 4Steam profile of capiteni (opens in a new tab) | 74, better than 84% at Level 4 | 5, better than 82% at Level 4 | 12 |
| 17, better than 20% at Level 7 | 0, better than 1% at Level 7 | 2 | |
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 6 |
| 13 |
| 2 |
| -7 |
| 68, better than 10% at Level 5 |
| 0.43, better than 1% at Level 5 |
| 4 | 13 | 4 | -9 | 54, better than 1% at Level 7 | 0.26, better than 1% at Level 7 |
| 3 | 13 | 0 | -10 | 48, better than 1% at Level 4 | 0.24, better than 1% at Level 4 |
| 34, better than 51% at Level 4 |
| 4, better than 71% at Level 4 |
| 6 |
| 45, better than 54% at Level 5 | 0, better than 1% at Level 5 | 2 |
| 242 | 0 | 1 |
| team_ZEUSx180hz0 | |||
|---|---|---|---|
| 0, better than 1% at Level 4 | 3, better than 59% at Level 4 | 4 | |
| 0 | 0 | 0 | |
| 31, better than 40% at Level 5 | 6, better than 85% at Level 5 | 4 | |
| 25, better than 26% at Level 7 | 2, better than 32% at Level 7 | 2 | |
| 0, better than 1% at Level 4 | 1, better than 33% at Level 4 | 3 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Enemies blinded by your flashbangs each round.