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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_The_212 | ||||||||
| 10 | 13 | 1 | -3 | 86, better than 95% at Level 1 | 0.82, better than 59% at Level 1 | |||
| 8 | 13 | 0 | -5 | 56, better than 12% at Level 2 | 0.59, better than 5% at Level 2 | |||
| 8 | 15 | 3 | -7 | 64 | 0.48 | |||
| 6 | 15 | 2 | -9 | 58, better than 24% at Level 1 | 0.37, better than 1% at Level 1 | |||
| 3 | 15 | 2 | -12 | 30, better than 1% at Level 2 | 0.17, better than 1% at Level 2 | |||
| team_Neco_7413 | ||||||||
| 18 | 6 | 3 | +12 | 108, better than 99% at Level 1 | 1.88, better than 99% at Level 1 | |||
| 15 | 7 | 3 | +8 | 71, better than 69% at Level 1 | 1.62, better than 99% at Level 1 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_The_212 | |||
| 0, better than 1% at Level 1 | 3, better than 61% at Level 1 | 1 | |
| 0, better than 1% at Level 2 | 4 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 14 |
| 7 |
| 3 |
| +7 |
| 91, better than 98% at Level 2 |
| 1.41, better than 99% at Level 2 |
| 11 | 6 | 8 | +5 | 98, better than 99% at Level 2 | 1.30, better than 99% at Level 2 |
| 13 | 9 | 5 | +4 | 90, better than 97% at Level 2 | 1.24, better than 99% at Level 2 |
| 8 |
| 0 | 0 | 0 |
| 13, better than 37% at Level 1 | 0, better than 1% at Level 1 | 0 |
| 0, better than 1% at Level 2 | 4, better than 70% at Level 2 | 6 |
| team_Neco_7413 | |||
|---|---|---|---|
| 71, better than 83% at Level 1 | 11, better than 99% at Level 1 | 11 | |
| 54, better than 72% at Level 1 | 4, better than 71% at Level 1 | 7 | |
| lionlbLevel 2Steam profile of lionlb (opens in a new tab) | 0, better than 1% at Level 2 | 11, better than 99% at Level 2 | 11 |
| 44, better than 58% at Level 2 | 11, better than 99% at Level 2 | 13 | |
| 23, better than 40% at Level 2 | 7, better than 91% at Level 2 | 9 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.