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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_ArS9-13 | ||||||||
| 23 | 14 | 2 | +9 | 107, better than 99% at Level 10 | 1.57, better than 99% at Level 10 | |||
| 15 | 14 | 3 | +1 | 68, better than 5% at Level 7 | 1.08, better than 63% at Level 7 | |||
| 18 | 17 | 7 | +1 | 98, better than 96% at Level 8 | 1.03, better than 52% at Level 8 | |||
| 12 | 12 | 4 | 0 | 61, better than 1% at Level 10 | 0.93, better than 13% at Level 10 | |||
| 11 | 12 | 6 | -1 | 60, better than 1% at Level 9 | 0.89, better than 11% at Level 9 | |||
| team_wJexson9 | ||||||||
| 18 | 13 | 4 | +5 | 91, better than 90% at Level 10 | 1.15, better than 81% at Level 10 | |||
| 19 | 16 | 6 | +3 | 95, better than 95% at Level 8 | 1.10, better than 77% at Level 8 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_ArS9-13 | |||
| 100, better than 44% at Level 10 | 4, better than 24% at Level 10 | 10 | |
| 67, better than 38% at Level 7 | 6, better than 48% at Level 7 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 14 |
| 16 |
| 1 |
| -2 |
| 67, better than 4% at Level 8 |
| 0.86, better than 5% at Level 8 |
| 10 | 17 | 3 | -7 | 56, better than 1% at Level 10 | 0.64, better than 1% at Level 10 |
| 8 | 19 | 7 | -11 | 49, better than 1% at Level 8 | 0.49, better than 1% at Level 8 |
| 4 |
| 137, better than 73% at Level 8 | 3, better than 25% at Level 8 | 13 |
| 77, better than 31% at Level 10 | 15, better than 90% at Level 10 | 16 |
| 101, better than 49% at Level 9 | 2, better than 17% at Level 9 | 3 |
| team_wJexson9 | |||
|---|---|---|---|
| 144, better than 69% at Level 10 | 0, better than 1% at Level 10 | 0 | |
| 2, better than 6% at Level 8 | 3, better than 25% at Level 8 | 5 | |
| 47, better than 24% at Level 8 | 10, better than 72% at Level 8 | 25 | |
| 37, better than 14% at Level 10 | 2, better than 15% at Level 10 | 5 | |
| 29, better than 17% at Level 8 | 0, better than 1% at Level 8 | 2 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Of the rounds where you took part in the first duel, how often you won it.
Share of rounds where you were in the first duel.
Share of 1v1 situations you won.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.