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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_-Lukash13 | ||||||||
| 19 | 18 | 8 | +1 | 86, better than 74% at Level 10 | 1.06, better than 55% at Level 10 | |||
| 17 | 18 | 5 | -1 | 79, better than 40% at Level 9 | 1.04, better than 50% at Level 9 | |||
| 18 | 17 | 2 | +1 | 78, better than 27% at Level 10 | 0.99, better than 29% at Level 10 | |||
| 15 | 14 | 5 | +1 | 67, better than 3% at Level 9 | 0.94, better than 19% at Level 9 | |||
| 17 | 20 | 7 | -3 | 77, better than 23% at Level 10 | 0.90, better than 6% at Level 10 | |||
| team_Lappa_11 | ||||||||
| 20 | 17 | 4 | +3 | 94, better than 92% at Level 10 | 1.13, better than 77% at Level 10 | |||
| 21 | 17 | 2 | +4 | 95, better than 93% at Level 10 | 1.11, better than 74% at Level 10 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_-Lukash13 | |||
| 8, better than 7% at Level 10 | 4, better than 24% at Level 10 | 11 | |
| 89, better than 39% at Level 9 | 3, better than 22% at Level 9 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 16 |
| 18 |
| 3 |
| -2 |
| 71, better than 8% at Level 10 |
| 0.86, better than 2% at Level 10 |
| 15 | 17 | 6 | -2 | 68, better than 5% at Level 7 | 0.83, better than 5% at Level 7 |
| 15 | 18 | 3 | -3 | 64, better than 2% at Level 8 | 0.82, better than 3% at Level 8 |
| 2 |
| 208, better than 88% at Level 10 | 1, better than 11% at Level 10 | 3 |
| 61, better than 26% at Level 9 | 0, better than 1% at Level 9 | 4 |
| 7, better than 7% at Level 10 | 9, better than 58% at Level 10 | 14 |
| team_Lappa_11 | |||
|---|---|---|---|
| 167, better than 74% at Level 10 | 9, better than 58% at Level 10 | 17 | |
| 28, better than 11% at Level 10 | 4, better than 24% at Level 10 | 13 | |
| 139, better than 61% at Level 10 | 2, better than 15% at Level 10 | 5 | |
| 210, better than 94% at Level 7 | 2, better than 22% at Level 7 | 6 | |
| 72, better than 35% at Level 8 | 1, better than 15% at Level 8 | 5 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Of the rounds where you took part in the first duel, how often you won it.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.