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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_cioplaniner13 | ||||||||
| 24 | 19 | 3 | +5 | 93, better than 96% at Level 4 | 1.32, better than 99% at Level 4 | |||
| 16 | 14 | 4 | +2 | 67 | 1.09 | |||
| 17 | 17 | 6 | 0 | 85 | 0.98 | |||
| 17 | 18 | 5 | -1 | 80 | 0.92 | |||
| 14 | 22 | 9 | -8 | 75, better than 60% at Level 3 | 0.70, better than 7% at Level 3 | |||
| team_encoureen11 | ||||||||
| P01YAKkLevel 4Steam profile of P01YAKk (opens in a new tab) | 27 | 15 | 4 | +12 | 116, better than 99% at Level 4 | 1.63, better than 99% at Level 4 | ||
| WeCTRiDeLevel 4Steam profile of WeCTRiDe (opens in a new tab) | 20 | 16 | 7 | +4 | 89, better than 95% at Level 4 | 1.23, better than 98% at Level 4 | ||
| mongrien | ||||||||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_cioplaniner13 | |||
| 82, better than 61% at Level 4 | 10, better than 85% at Level 4 | 10 | |
| 82 | 11 | 17 | |
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 22 |
| 17 |
| 5 |
| +5 |
| 106, better than 99% at Level 4 |
| 1.15, better than 95% at Level 4 |
| 12 | 20 | 3 | -8 | 51, better than 1% at Level 4 | 0.60, better than 1% at Level 4 |
| 8 | 20 | 3 | -12 | 46 | 0.44 |
| 163 |
| 7 |
| 9 |
| 179 | 6 | 6 |
| 68, better than 53% at Level 3 | 1, better than 35% at Level 3 | 1 |
| team_encoureen11 | |||
|---|---|---|---|
| P01YAKkLevel 4Steam profile of P01YAKk (opens in a new tab) | 75, better than 57% at Level 4 | 5, better than 56% at Level 4 | 8 |
| WeCTRiDeLevel 4Steam profile of WeCTRiDe (opens in a new tab) | 0, better than 1% at Level 4 | 25, better than 99% at Level 4 | 19 |
| mongrienLevel 4Steam profile of mongrien (opens in a new tab) | 44, better than 41% at Level 4 | 2, better than 34% at Level 4 | 1 |
| 20, better than 29% at Level 4 | 1, better than 28% at Level 4 | 4 | |
| 49 | 3 | 5 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Of the rounds where you took part in the first duel, how often you won it.
Share of rounds where you were in the first duel.
Share of 1v1 situations you won.
Damage from HE grenades and molotovs each round.
Enemies blinded by your flashbangs each round.